July 22, 2020, 01:14 (GMT) |
Outliner: Bone constraint drag&drop Support bone constraints for drag and drop. A few issues still exist: * Indices for all types for reorder aren't always correct. * Bones are "supported" for modifiers and shader effects when they shouldn't be. |
July 22, 2020, 00:57 (GMT) |
Wayland: draw opaque background when OpenGL alpha is enabled |
July 22, 2020, 00:57 (GMT) |
GPU: clear color with 1.0 alpha This impacts GHOST/Wayland which draws windows using alpha. |
Revision f757a36 by over0219 (soc-2020-soft-body) July 21, 2020, 23:04 (GMT) |
smart pointers (sue me) |
July 21, 2020, 22:31 (GMT) |
Merge branch 'master' into newboolean |
Revision cf741e8 by over0219 (soc-2020-soft-body) July 21, 2020, 22:31 (GMT) |
fixed tree bug |
July 21, 2020, 22:05 (GMT) |
VR: Change how landmarks affect viewer pose * Changing to a landmark moves the view exactly to it, rather than keeping the current position offset. * Disabling positional tracking moves the viewer back to the landmark position. This is a more predictable and practical way to use landmarks. See feedback in T71347. On the code side, I did some cleanup so the logic flow is more clear. Note: This is entirely untested. I currently don't have access to a device. There might be issues, tomorrow I'll hopefully get feedback. |
Revision 67bc4d2 by over0219 (soc-2020-soft-body) July 21, 2020, 21:56 (GMT) |
updated embedded mesh |
July 21, 2020, 21:34 (GMT) |
Fix build errors: avoid `uint` with Vector size() function. https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types |
July 21, 2020, 21:13 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
July 21, 2020, 21:10 (GMT) |
Support NURBS curve import & minimal groups support. There's a problem though: the curve's vertices appear in edit mode just fine, but the black line doesn't appear in object mode. But the code so far should've been committed. Also, some semantics have been made consistent which needed mesh related functions/ members to be edited: - `add_object_to_parent` for mesh is now similar to that of curves. - `OB_MESH` is the default type of a raw object. `copy_string_to_int` is also added to support multiple `int` values. |
July 21, 2020, 20:59 (GMT) |
Sculpt: Add extra deform types to Slide This adds extra deform modes to the slide mode of the Topology Slide/Relax brush (both slide and smear are almost identical). This is useful to move topology to a specific area to add more localized details Reviewed By: sergey Differential Revision: https://developer.blender.org/D8349 |
Revision db5a245 by over0219 (soc-2020-soft-body) July 21, 2020, 20:54 (GMT) |
revising mesh types |
July 21, 2020, 20:47 (GMT) |
UI: Small changes to bevel active tool layout - Exposes affect enum in the header instead of profile type. - Add two missing options from the operator |
July 21, 2020, 20:43 (GMT) |
Sculpt: Support pen pressure modulation in Paint Brush properties This allows to use pen pressure modulation in hardness, wet mix, wet persistence, flow and density, as well as inverting the modulation (more pressure, less density...). With this, it is possible to create brushes that mix paint or apply a new color based on the pressure. Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D8267 |
July 21, 2020, 20:32 (GMT) |
Bevel: Refactor "Vertex Only" to an enum This matches the change that was done to the bevel modifier so that the interface for the modifier, the active tool, and the operator are consistent. This commit extends the refactor to the bmesh implementation too, so that the parameters in the implementation don't stray too far from what is exposed. Tests are adjusted and still pass. |
July 21, 2020, 20:27 (GMT) |
Fix T79056: Topology automasking artifacts in multires Both to_v and form_v need to be included. From_v is needed to include the active vertex when there is only one vertex in the radius of the brush, to_v needs to be included to add all grids duplicates Reviewed By: sergey Maniphest Tasks: T79056 Differential Revision: https://developer.blender.org/D8347 |
July 21, 2020, 20:26 (GMT) |
Fix T79007: Smooth brushes crasing in dyntopo The custom smooth functions for bmesh and meshes where removed and replaced by a generic smooth function using the sculpt API, which needs to initialize the bmesh indices in order to be used Reviewed By: sergey Maniphest Tasks: T79007 Differential Revision: https://developer.blender.org/D8333 |
July 21, 2020, 20:22 (GMT) |
Cleanup: Remove unused functions and headers. Explicitly specify empty string. |
July 21, 2020, 19:59 (GMT) |
Initial volume support in light tree. |
|
|
|


Master Commits
MiikaHweb | 2003-2021