April 12, 2020, 20:27 (GMT) |
Fix T75415: Changing text strip "start" leads to flickering image Cache must be invalidated before and after transformation, so all frames are properly invalidated. This also fixes wrong invalidated type, composite is enough here. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7341 |
April 12, 2020, 20:24 (GMT) |
Fix T75382: VSE Strip Adjustments Not Immediately Visible Cache of effects wasn't invalidated on correct level. Add invalidation "rule" for invalidating downstream effects. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7343 |
April 12, 2020, 20:20 (GMT) |
Use row header for strip proxy resolutions |
April 12, 2020, 20:10 (GMT) |
Fix T74897: VSE animation doesn't work `seq_free_animdata()` removes fcurve pointers belonging to strips from `Scene` CoW datablock's `AnimData` during `BKE_scene_graph_update_for_newframe`. This causes problems with updating animation. This worked before rBbe2e41c397ba, because `AnimData` was freed by `BKE_animdata_free()` before `seq_free_animdata()` was executed, so it had no data to operate on and returned on precondition `if (scene->adt == NULL || scene->adt->action == NULL)` Reviewed By: mont29, brecht Maniphest Tasks: T74897 Differential Revision: https://developer.blender.org/D7264 |
April 12, 2020, 19:52 (GMT) |
Use heading row for the Sequencer Flip X/Y controls |
April 12, 2020, 13:44 (GMT) |
Fix volume object not rendering correct frame right after loading |
April 12, 2020, 13:44 (GMT) |
UI: reorder adaptive sampling settings in order of importance |
April 12, 2020, 12:48 (GMT) |
Fix volume object not loading frame sequences correct in some cases Ensure we use the first frame as filepath so we can compute the number of leading zeros. For file validation, always test the first frame rather than the current scene frame. |
April 12, 2020, 10:23 (GMT) |
Use column header for Transform Affect Only toggles |
April 12, 2020, 10:04 (GMT) |
Fix error in prior commit |
April 12, 2020, 10:01 (GMT) |
Use new layout features throughout all Cycles properties |
April 12, 2020, 08:16 (GMT) |
Better alignment in Experimental Preferences |
April 12, 2020, 08:08 (GMT) |
Use checkbox+value for Sculpt Plane Trim & fix column headers |
Revision cdb0449 by Julian Eisel (modifier-panels-ui) April 11, 2020, 21:56 (GMT) |
Merge branch 'temp-checkbox-layout-tweaks' into modifier-panels-ui |
April 11, 2020, 21:50 (GMT) |
Option to insert blank dummy decorator for uiItemFullR When there are multiple items in a property split row (e.g. mirror axes in the mirror modifier) the decorator would only apply to the first element. A dummy decorator could be inserted manually by using `uiItemL_respect_property_split()`, but it's better to let the UI code have an option for that, the case is common enough. |
April 11, 2020, 21:45 (GMT) |
Mirror modifier: Avoid manual placement of dummy decorators for alignment There's an option to let interface code do this now. |
April 11, 2020, 21:43 (GMT) |
Fix use-after-free again |
April 11, 2020, 21:35 (GMT) |
EEVEE: Motion Blur: Improve post processing This improve the post process effect by implementing more accurate sampling technique. Details about the technique can be found here https://casual-effects.com/research/McGuire2012Blur/McGuire12Blur.pdf and here http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare |
April 11, 2020, 21:00 (GMT) |
Merge branch 'temp-checkbox-layout-tweaks' into modifier-panels-ui |
April 11, 2020, 20:59 (GMT) |
Use row headings for sculpt symmetry options Also removed redundant columns. |
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Master Commits
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