Blender Git Commit Log

All Blender Git commits.

Page: 1718 / 8462

April 12, 2020, 20:27 (GMT)
Fix T75415: Changing text strip "start" leads to flickering image

Cache must be invalidated before and after transformation,
so all frames are properly invalidated.

This also fixes wrong invalidated type, composite is enough here.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7341
April 12, 2020, 20:24 (GMT)
Fix T75382: VSE Strip Adjustments Not Immediately Visible

Cache of effects wasn't invalidated on correct level.

Add invalidation "rule" for invalidating downstream effects.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7343
April 12, 2020, 20:20 (GMT)
Use row header for strip proxy resolutions
April 12, 2020, 20:10 (GMT)
Fix T74897: VSE animation doesn't work

`seq_free_animdata()` removes fcurve pointers belonging to strips from
`Scene` CoW datablock's `AnimData` during `BKE_scene_graph_update_for_newframe`.
This causes problems with updating animation.

This worked before rBbe2e41c397ba, because `AnimData` was freed by `BKE_animdata_free()`
before `seq_free_animdata()` was executed, so it had no data to operate on and returned
on precondition `if (scene->adt == NULL || scene->adt->action == NULL)`

Reviewed By: mont29, brecht

Maniphest Tasks: T74897

Differential Revision: https://developer.blender.org/D7264
April 12, 2020, 19:52 (GMT)
Use heading row for the Sequencer Flip X/Y controls
April 12, 2020, 13:44 (GMT)
Fix volume object not rendering correct frame right after loading
April 12, 2020, 13:44 (GMT)
UI: reorder adaptive sampling settings in order of importance
April 12, 2020, 12:48 (GMT)
Fix volume object not loading frame sequences correct in some cases

Ensure we use the first frame as filepath so we can compute the number of
leading zeros. For file validation, always test the first frame rather than
the current scene frame.
April 12, 2020, 10:23 (GMT)
Use column header for Transform Affect Only toggles
April 12, 2020, 10:04 (GMT)
Fix error in prior commit
April 12, 2020, 10:01 (GMT)
Use new layout features throughout all Cycles properties
April 12, 2020, 08:16 (GMT)
Better alignment in Experimental Preferences
April 12, 2020, 08:08 (GMT)
Use checkbox+value for Sculpt Plane Trim & fix column headers
Revision cdb0449 by Julian Eisel (modifier-panels-ui)
April 11, 2020, 21:56 (GMT)
Merge branch 'temp-checkbox-layout-tweaks' into modifier-panels-ui
April 11, 2020, 21:50 (GMT)
Option to insert blank dummy decorator for uiItemFullR

When there are multiple items in a property split row (e.g. mirror axes
in the mirror modifier) the decorator would only apply to the first
element. A dummy decorator could be inserted manually by using
`uiItemL_respect_property_split()`, but it's better to let the UI code
have an option for that, the case is common enough.
April 11, 2020, 21:45 (GMT)
Mirror modifier: Avoid manual placement of dummy decorators for alignment

There's an option to let interface code do this now.
April 11, 2020, 21:43 (GMT)
Fix use-after-free again
April 11, 2020, 21:35 (GMT)
EEVEE: Motion Blur: Improve post processing

This improve the post process effect by implementing more accurate sampling
technique.

Details about the technique can be found here
https://casual-effects.com/research/McGuire2012Blur/McGuire12Blur.pdf
and here
http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
April 11, 2020, 21:00 (GMT)
Merge branch 'temp-checkbox-layout-tweaks' into modifier-panels-ui
April 11, 2020, 20:59 (GMT)
Use row headings for sculpt symmetry options

Also removed redundant columns.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021