February 25, 2020, 13:24 (GMT) |
EEVEE: Lookdev: Fix lookdev spheres positioning in viewport render |
February 25, 2020, 13:08 (GMT) |
Fix failure to add import OpenVDB file when .blend file is saved |
February 25, 2020, 13:08 (GMT) |
EEVEE: Lookdev: Fix cubemap resolution change not refreshing lightcache |
February 25, 2020, 12:58 (GMT) |
Overlay: Fix overlays being washed out by render colors Clamping here might be a bit too much if output is expected to be HDR. But we don't support HDR atm so clamping is fine. |
February 25, 2020, 12:30 (GMT) |
Start of unit test framework for constraints Currently this only tests the Child Of constraint. My aim is to cover constraints with tests before they are refactored/altered. No functional changes. |
February 25, 2020, 12:30 (GMT) |
Cleanup: fixed copy-paste error in Object Solver constraint message The message was clearly copied from the Child Of constraint, and never changed to Object Solver. No functional changes. |
February 25, 2020, 12:26 (GMT) |
EEVEE: Lookdev: Add support for partially blurred background This is using the GGX probe as background. This has the drawback of having the resolution choosed in the indirect lighting setting. The blurring is not really high-quality. The pros is that it has a simple implementation and is fast to evaluate. This patch also fades the background alpha to make overlay engine draw the default background color in the correct color space. Removing one colorspace hack. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6895 |
February 25, 2020, 12:18 (GMT) |
Cleanup: EEVEE: Use log2_floor_u |
February 25, 2020, 12:18 (GMT) |
EEVEE: Fix seams in reflection cubemap on low roughness This was caused by the texture size not being power of 2. Thus the padding applied to the base LOD did not match the highest mipmaps. |
February 25, 2020, 12:08 (GMT) |
keep socket values after node rebuild |
February 25, 2020, 12:07 (GMT) |
implicitely convert rgba_f to const float * |
February 25, 2020, 11:50 (GMT) |
GPencil: Fix time modifier After the change of the loop, the time modifier was not evaluated. |
February 25, 2020, 11:41 (GMT) |
remove invalid links and maintain links after rebuild |
February 25, 2020, 11:40 (GMT) |
access node identifier |
February 25, 2020, 11:16 (GMT) |
Start of unit test framework for constraints Currently this only tests the Child Of constraint. My aim is to cover constraints with tests before they are refactored/altered. No functional changes. |
February 25, 2020, 11:16 (GMT) |
Cleanup: fixed copy-paste error in Object Solver constraint message The message was clearly copied from the Child Of constraint, and never changed to Object Solver. No functional changes. |
February 25, 2020, 10:53 (GMT) |
Fix T74095: crash deleting all faces in edit mode with Cycles rendering |
February 25, 2020, 10:44 (GMT) |
Cycles: move sss and diffuse transmission into diffuse pass This simplifies compositors setups and will be consistent with Eevee render passes from D6331. There's a continuum between these passes and it's not clear there is much advantage to having them available separately. Differential Revision: https://developer.blender.org/D6848 |
February 25, 2020, 10:37 (GMT) |
GPencil: Fix crash when Sculpt with Grab brush in an empty frame As the copy of the frame is done after the eval data is used, it could be possible the first time the stroke is not available. |
February 25, 2020, 10:30 (GMT) |
Cleanup: remove cddm_from_bmesh Use BKE_mesh_from_bmesh_for_eval_nomain instead. |
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Master Commits
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