January 24, 2020, 14:21 (GMT) |
Make deps: Force some boost dependencies Boost could have picked up system-wide libbz2-dev installed and enable this compression in iostreams. Nothing really wrong with this, but it makes it so final Blender binary depends on bz2, which breaks default linker flags. This commit makes it so Boost is not using libraries which we don't need, simplifying linking setup. Differential Revision: https://developer.blender.org/D6668 |
January 24, 2020, 14:19 (GMT) |
Depsgraph: Report FPS when running with --debug-depsgraph-time The FPS here is measured based on a timestamp from when depsgraph was previously evaluated. Allows to ease investigating performance improvements/regressions which are not related on animation system but on modifications on a single frame (such as transforming vertex in edit mode). |
January 24, 2020, 13:07 (GMT) |
Merge branch 'blender-v2.82-release' |
January 24, 2020, 13:06 (GMT) |
Fix T73349: X-Ray Mode - snapping through object stop working on value = 1 |
January 24, 2020, 11:49 (GMT) |
Merge branch 'blender-v2.82-release' |
January 24, 2020, 11:47 (GMT) |
Fix/workaround initialization order of static TBB/MKL Was caused by recent refactor of dependencies in 517870a4a11f. While there is no fully reliable solution to this issue other than making TBB a dynamic library dependency (as documentation tells us to do), there seems to be simple workaround which doesn't require deeper changed in build process and packaging. Tested on Brecht's computer who managed to reproduce the issue on Linux (T72015#857423). |
January 24, 2020, 11:44 (GMT) |
Depsgraph: Refactor, move debug struct to own file |
January 24, 2020, 11:44 (GMT) |
Depsgrapg: Refactor, move Relation to own file |
January 24, 2020, 11:44 (GMT) |
Depsgraph: Refactor, wrap debug fields into own structure |
January 24, 2020, 11:16 (GMT) |
Fix T73001: Shader Node with driver not updating when animated When there are ID properties on an object, and these are animated and used by a driver, the depsgraph has proper connections between ACTION ? ID PROPERTY ? DRIVER. When these properties are defined on a mesh, however, the depsgraph relations are incorrectly created between GEOMETRY ? PROPERTIES_EXIT ? DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry'). This patch solves this by first checking whether the targeted property is an ID property and handling it accordingly. This also made it possible to remove some special cases from pose bone relations. Maniphest Tasks: T73001 Reviewed By: sergey Differential Revision: https://developer.blender.org/D6571 |
January 24, 2020, 10:39 (GMT) |
Fix T73336: Several issues (including crashes) with ID pointer IDProps and RNA. `RNA_property_pointer_set()` was just broken when assigning to an ID pointer IDProp, on both debug/checks and actual assignment. That was at least affecting RNA copying and liboverrides area... |
January 24, 2020, 10:39 (GMT) |
IDProps: add utility to set an ID pointer IDProp value. |
January 24, 2020, 10:37 (GMT) |
Merge branch 'master' into temp-gizmo-decoupled-redraws |
January 24, 2020, 10:35 (GMT) |
Merge branch 'master' into wm-drag-drop-rewrite |
January 24, 2020, 10:26 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
January 24, 2020, 10:25 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
January 24, 2020, 10:24 (GMT) |
Fix linking after recent build system changes in master |
January 24, 2020, 10:22 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
January 24, 2020, 10:17 (GMT) |
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr |
January 24, 2020, 10:17 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
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