Blender Git Commit Log

All Blender Git commits.

Page: 1920 / 8462

January 24, 2020, 10:17 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
January 24, 2020, 09:36 (GMT)
GPencil: Cleanup - Replace more loops with LISTBASE_FOREACH

January 24, 2020, 09:29 (GMT)
GPencil: Cleanup - Replace more loops with LISTBASE_FOREACH

January 24, 2020, 09:15 (GMT)
GPencil: Cleanup - Replace frame loops by Macro LISTBASE_FOREACH

January 24, 2020, 09:10 (GMT)
GPencil: Cleanup - Replace layer loops by Macro LISTBASE_FOREACH
January 24, 2020, 08:57 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 08:54 (GMT)
Fix T72083: Object.proxy_collection is been set to linked target object
even when target is not a collection

Looks like this was (accidentally) removed in {rBbe9e469ead22}
https://developer.blender.org/
rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb#change-pFg0VUTAHY2q

This could also result in a missing update in
object_handle_update_proxy, see T72083 for an example.

Thx @Macroni investigating!

Maniphest Tasks: T72083

Differential Revision: https://developer.blender.org/D6651
January 24, 2020, 08:44 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 24, 2020, 08:44 (GMT)
Merge branch 'master' into greasepencil-object
January 24, 2020, 08:43 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 07:24 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 24, 2020, 07:23 (GMT)
Merge branch 'master' into greasepencil-object
January 23, 2020, 21:35 (GMT)
Volumes: more elegant C <-> C++ integration for grids, without casting
January 23, 2020, 21:34 (GMT)
GPencil: Refactor: Make Stroke as dot (lonely vert stroke) use obj orient.

This is to be more consistent with the UV behavior of a full stroke.
January 23, 2020, 21:25 (GMT)
GPencil: Refactor: Fix strokes with only 1 vertex
Revision c543688 by Clément Foucault (master)
January 23, 2020, 20:38 (GMT)
Fix T69121 DRW: Missing depth buffer refresh with GPencil + Cycles

I just cleaned up the logic and checked for GPencil objects in the scene.
January 23, 2020, 18:56 (GMT)
Fix T71374 EEVEE: Fix Node group socket not converting inputs as in Cycles

Pretty straight Forward. Create a temp node during sockets expansion to
force the conversion to float.
January 23, 2020, 18:00 (GMT)
Objects: add initial structures for hair, point cloud and volume datablocks

This is a starting point for developers, these don't do anything useful
yet and have no drawing or rendering code.

Ref T68981, T73201.
January 23, 2020, 17:10 (GMT)
Memory: add OBJECT_GUARDED_SAFE_DELETE like MEM_SAFE_FREE

And fix an issue when using namespace.
January 23, 2020, 17:10 (GMT)
Cleanup: remove unused partial visibility code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021