December 18, 2018, 23:28 (GMT) |
Merge branch 'master' into blender2.8 |
December 18, 2018, 23:18 (GMT) |
Cleanup: spelling |
December 18, 2018, 23:18 (GMT) |
Cleanup: use static struct for app-template state |
December 18, 2018, 21:56 (GMT) |
GP: Add calculation of center for transformation by stroke (WIP) |
December 18, 2018, 21:56 (GMT) |
GP: Improve z-depth for Blur FX Instead to get an average value, use the lower value. Still some issues when render. |
December 18, 2018, 21:17 (GMT) |
Mesh Batch Cache: Port loose_edges to batch request |
December 18, 2018, 21:17 (GMT) |
Edit Mode: Show loose edges if in draw type is wire |
December 18, 2018, 21:17 (GMT) |
Wireframe Overlay: Make use of colorTransform when transforming an object |
December 18, 2018, 21:17 (GMT) |
Mesh Batch Cache: Cleanup / Reorder function for more consistency |
December 18, 2018, 20:39 (GMT) |
Fix T58899: Eevee - Material Index missing from panel |
December 18, 2018, 19:51 (GMT) |
Workbench: Fix crash when sculpting with a multi material mesh |
December 18, 2018, 19:51 (GMT) |
Mesh Batch Cache: Port edge_detection to batch request Also add proper support for mapped meshes (deformed by modifiers in edit mode). So this fixes the shadows of workbench in edit mode. |
December 18, 2018, 19:51 (GMT) |
DRW: Cleanup / Renaming of mesh batch cache functions THis is in order to avoid the jungle of names being different at each step of the API. Also removes some unused functions. |
December 18, 2018, 19:51 (GMT) |
Mesh Batch Cache: Port all_edges batch to batch request |
December 18, 2018, 19:51 (GMT) |
DRW: Fix flat object not being selectable in wireframe view The problem was double. They were not selectable in wireframe view and they would not display with the right color, thus always appearing un-selected. |
December 18, 2018, 19:33 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/transform/transform_conversions.c |
December 18, 2018, 19:27 (GMT) |
Fix T59104: Snapping: Align rotation to target broken in edit mode. This has been unbelievably painful to understand... And solution is only partially good actually, we may even want a single axis for all the islands in that case? But for now this is giving much better results already, compared to the random crazyness it used to produce. |
December 18, 2018, 19:18 (GMT) |
Fix T58335: Grease Pencil Objects in Edit Mode have transform gizmos in wrong location Original fix P874 with changes from @brecht |
December 18, 2018, 18:48 (GMT) |
Potential fix for sculpt mask diffuse color drawing update The sculpt mask diffuse color is not working right now. But when it does it should follow on the fix for the sculpt mask drawing update (e113b402bd57). |
December 18, 2018, 18:36 (GMT) |
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Master Commits
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