October 16, 2018, 10:55 (GMT) |
Cycles: Texture Cache toggle is now properly updated. |
October 16, 2018, 09:48 (GMT) |
Event System: don't invoke operator that should only be executed Problem was that the event was not `NULL` even though the `context` is `WM_OP_EXEC_*`. I noticed this problem when dropping .blend files into Blender. Instead of only executing `WM_OT_open_mainfile`, it was invoked (opening a file selector). The `wm_operator_invoke`, which also executes operators, always invokes operators when `event != NULL`. So setting `event` to `NULL` tells `wm_operator_invoke` not to invoke but to execute the operator. Reviewers: brecht Differential Revision: https://developer.blender.org/D3799 |
October 16, 2018, 09:18 (GMT) |
View 3D: fix image dropping in 3d view Reviewers: brecht Differential Revision: https://developer.blender.org/D3798 |
October 16, 2018, 08:37 (GMT) |
GP: Set Dopesheet layers in Top-Down order The layers are Top-Down and the dopesheet must use the same order. |
October 16, 2018, 08:23 (GMT) |
GP: Fix Blur shift when add more samples The image was moving in +X and +Y when added samples due round precission. |
October 16, 2018, 06:45 (GMT) |
Set Annotation list in Top-Down order This makes consistent the orders of any grease pencil related list |
October 16, 2018, 04:02 (GMT) |
Fix crash in loose edge check |
October 16, 2018, 02:18 (GMT) |
Cleanup: headers |
October 16, 2018, 02:12 (GMT) |
Mesh: use mesh tessellation for face-map drawing Also use batch instead of immediate mode. |
October 15, 2018, 23:33 (GMT) |
Cleanup: replace check for derivedFinal w/ mesh_eval |
October 15, 2018, 22:13 (GMT) |
Fix UI error in annotation tool |
October 15, 2018, 22:01 (GMT) |
Cleanup: redundant check for hidden edge |
October 15, 2018, 21:52 (GMT) |
Cleanup: redundant len() checks |
October 15, 2018, 21:45 (GMT) |
Mesh: replace derived-mesh with mesh API's for project paint |
October 15, 2018, 16:54 (GMT) |
October 15, 2018, 14:04 (GMT) |
Eevee: Fix Missing alpha when rendering with DOF NOTE: There is a float imprecision near the focus plane due to the current technique used for DOF. This makes the alpha channel transparent on nearly in focus objects even when they should not. This artifact should be fixed when the DOF will use scatter as gather for low brightness areas. Fix T57042 : Eevee does not render alpha when DOF is turned on |
October 15, 2018, 14:04 (GMT) |
Edit Mesh: Fix missing loop normal display |
October 15, 2018, 12:54 (GMT) |
Fix related to T55961: Glitch in selecting loose edges on some AMD drives. |
October 15, 2018, 12:50 (GMT) |
Edit Mesh: Add comments explaining weirdness in the code. |
October 15, 2018, 11:53 (GMT) |
Texture Paint: Don't create material if operation is cancelled Reviewers: brecht Differential Revision: https://developer.blender.org/D3793 |
|
|
|


Master Commits
MiikaHweb | 2003-2021