October 3, 2018, 23:37 (GMT) |
UI: use shared toolbar region callbacks Image toolbar now starts with a single column width and snaps to button increments. |
October 3, 2018, 23:37 (GMT) |
DRW: minor tweaks to mode checking Avoid accessing object mode via the view layer active object when drawing since it's done everywhere we store the active object mode in the draw-context. |
October 3, 2018, 23:33 (GMT) |
Cleanup: style |
October 3, 2018, 22:59 (GMT) |
ED_gizmotypes_dial_3d_draw_util: use a struct to hide most parameters. |
October 3, 2018, 22:32 (GMT) |
UI: remove toolbar UV panels These duplicate existing menu items. |
October 3, 2018, 20:59 (GMT) |
GP: Show 3D cursor in draw mode The cursor is used as location to draw new stroke |
October 3, 2018, 20:56 (GMT) |
GP: Hide different UI elements depending of mode The 3D Cursor, origin and dummy are hidden depending of the mode to get a cleaner drawing space. |
October 3, 2018, 20:45 (GMT) |
Editor Transform: use the dial3d drawing in the rotation operation |
October 3, 2018, 20:45 (GMT) |
Dial3d Gizmo: Add the Incremental Angle option to snap. |
October 3, 2018, 20:42 (GMT) |
GP: Allow canvas grid with different scales in X/Y Now it's possible create rectangular shapes and disable the subdivisions to get only a rectangle |
October 3, 2018, 20:14 (GMT) |
GP: Allow 0 subdivisions for canvas grid |
October 3, 2018, 19:56 (GMT) |
Cleanup: tiny improvement in error reporting for makesrna |
October 3, 2018, 18:30 (GMT) |
GP: Hide the origin when enable origins |
October 3, 2018, 18:25 (GMT) |
GP: Hide dummy and cursor in drawing mode |
October 3, 2018, 16:18 (GMT) |
cycles: Support building with cuda 10 on windows. |
October 3, 2018, 14:24 (GMT) |
UI strings: Fix asserts in 'middle-splitting' fitting string code. The problem is that string width computing is performed in integers (pixels), which can generate a rather annoying error (a few pixels)... Simply work around that for now, by trimming an extra middle char when needed. |
October 3, 2018, 14:24 (GMT) |
Improvements to internals blf_font's `blf_font_width_to_strlen()`/`to_rstrlen()` `to_strlen` just benefits from using pre-computed kerning table for ascii chars (gives about 30% speed improvements). `to_rstrlen` was re-written and heavily simplified, basically using same logic as `to_strlen`, and `BLI_str_find_prev_char_utf8()` to loop backward in the string, instead of looping forwards the whole string, storing each gliph's width in temp array, and looping backward on that temp array to find final string matching expected width. Gives about 70% speed improvements! And both functions can now share their core logic. |
October 3, 2018, 13:44 (GMT) |
Pose Mode: Add back IK Degrees of freedom display |
October 3, 2018, 13:44 (GMT) |
Fix T56992: OpenGL Render Engine ignores Transparent Background Correct the outline blending for alpha 0 background. |
October 3, 2018, 13:44 (GMT) |
DRW: Fix assert in texture paint |
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Master Commits
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