Blender Git Commit Log

All Blender Git commits.

Page: 2946 / 8462

October 2, 2018, 20:11 (GMT)
Multi-Objects: TRANSFORM_OT_vertex_random

This was listed under the armature task yet it is used for meshes too.

Also make sure all the UI names are capitalized (normal > Normal).
Revision 1fd8e18 by Dalai Felinto (master)
October 2, 2018, 19:54 (GMT)
Multi-Objects: Select similar armature: SIMEDBONE_LAYER

And final one as well.
Revision ecce4f4 by Dalai Felinto (master)
October 2, 2018, 19:47 (GMT)
Multi-Objecs: Select similar armature: SIMEDBONE_PREFIX and SIMEDBONE_SUFFIX
Revision 6b3ff1e by Dalai Felinto (master)
October 2, 2018, 19:46 (GMT)
Multi-Objects: Select similar armature: SIMEDBONE_DIRECTION

Also added epsilon into the mix.
Revision e39d170 by Dalai Felinto (master)
October 2, 2018, 19:46 (GMT)
Multi-Objects: Select similar armature: SIMEDBONE_LENGTH

Also added epsilon into the mix.
October 2, 2018, 19:45 (GMT)
Multi-Objects: Select similar armature initial commit

This includes all the modes that don't need multi-object support:

* SIMEDBONE_CHILDREN
* SIMEDBONE_CHILDREN_IMMEDIATE
* SIMEDBONE_SIBLINGS
* SIMEDBONE_GROUP
* SIMEDBONE_SHAPE

Unlike the mesh select similar operator, in this case we take
only the active bone in consideration, not all the selected ones.

I decided not to change that, and keep this 2.79 behaviour.
We could though if we want to.
October 2, 2018, 17:39 (GMT)
Multi-Objects: ARMATURE_OT_select_hierarchy
October 2, 2018, 17:39 (GMT)
Multi-Objects: ARMATURE_OT_select_less and ARMATURE_OT_select_more
October 2, 2018, 17:39 (GMT)
Fix for POSE_OT_select_mirror

It was not taking duplicated objects into consideration, so the operator would
only work if you had an off number of objects with the same armature.
October 2, 2018, 17:39 (GMT)
Multi-Objects: ARMATURE_OT_select_mirror
October 2, 2018, 16:00 (GMT)
Fix (unreported) memleak with legacy IKsolver.

Looks like new depsgraph may initialize some IK trees, without ever
executing them (which also frees them with legacy IKSolver code)...
October 2, 2018, 15:51 (GMT)
Addons: reactivate BVH and PLY format addons

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3758
October 2, 2018, 12:14 (GMT)
RNA ID: add accessors to original ID, and a boolean stating whether it is evaluated or original data-block.

Since RNA depagraph API mostly returns evaluated data, it is mandatory
to have access to original datablocks now...
October 2, 2018, 12:14 (GMT)
Depsgraph/RNA: add warning that all data from object instances iterator are COW data.

It is crucial that scripts do not write, and even more importantly, do
not store any references to those. Otherwise, that?s a rather straight
path to crash.
October 2, 2018, 10:23 (GMT)
UI: Fix error in shading popover
October 2, 2018, 10:02 (GMT)
Merge branch 'cycles_texture_cache' of git.blender.org:blender into cycles_texture_cache
October 2, 2018, 09:38 (GMT)
Fix weight drawing in Edit Mode by using the Weight Paint shader.

After rB3da46a8d8df2 the vertex color shader can't draw the raw
weight data produced by DRW_cache_mesh_surface_weights_get.
October 2, 2018, 09:11 (GMT)
Keymap: disable alt-comma for origin only transform

This is quite an obscure option only useful in rare cases,
when enabled by accident it's confusing since single objects
can't be transformed.

Also, w/ 2.8x you don't see the option change in the header.
October 2, 2018, 09:09 (GMT)
GP: Redo blur z-depth fix

The problem with previous fix was that only the original pixels were blurred, but the surrounding pixels no.
October 2, 2018, 09:05 (GMT)
Gizmo: scale xyz axis to 1.0

The normal and xyz no longer overlap so can be the same size.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021