October 1, 2018, 15:16 (GMT) |
Fix Cycles Python warnings related to annotations. |
October 1, 2018, 15:16 (GMT) |
UI: collapse some paint / sculpt panels by default. |
October 1, 2018, 15:13 (GMT) |
UI: use backdrop circle for navigation icons, make clickable area bigger. This will look a bit better once the icon outline is gone. |
October 1, 2018, 14:42 (GMT) |
GP: Change Blur default parameters for Rim and Shadow effects. |
October 1, 2018, 14:31 (GMT) |
GP: Add Blur to Shadow FX The shadow needed a blur to make soft transitions and get a better effect. |
October 1, 2018, 13:28 (GMT) |
UI: Update theme colors for pie menu selected items |
October 1, 2018, 13:28 (GMT) |
UI: Color the inside of pie menu items when selected Follows the same as other selected/active items in the UI. Tested in Default theme, 2.7x, 2.4x, Flatty Light and Amaranth all seem to work fine. |
October 1, 2018, 13:14 (GMT) |
Edit UVs: Fix missing wires with multiple windows All that was needed is a VAO refresh. It's not a performance problem because it only concerns a handful of batches. |
October 1, 2018, 13:14 (GMT) |
Edit UVs: Refactor drawing Shadow UV in Image Editor Currently it's not showing the subdivided mesh (if there is a subdiv mod) and there is some sync issue if there is multiple uv image space opened. But thoses will be tackled later on. The purpose of this commit is to fix the overflow issue of IMM and speed issue. |
October 1, 2018, 13:14 (GMT) |
GPU: Fix partial draw of batches with index buffers |
October 1, 2018, 13:14 (GMT) |
Edit UVs: Refactor drawing Edit UV in Image Editor NOTE: This commit only concern edit UVs and not the "shadow" mesh displayed when texture painting. This will be address in a future commit. We now cache the uv mesh in the mesh batch cache and only reupload data on changes. Update could be more granular (and a bit faster) but it's not our main concern ATM. This should fix problem caused by the IMM api used to draw large meshes. This makes performance skyrocket compared to previous implementation. There is still a big CPU bottleneck when not in sync selection mode but it is not related to the drawing function directly. |
October 1, 2018, 13:14 (GMT) |
BLI: Add mul_v2_v2v2 function |
October 1, 2018, 12:47 (GMT) |
Shrinkwrap Constraint: implement projection features from the modifier. Allow raycasting in two directions and culling front or back faces. Also implement a new Invert Cull option in both constraint and modifier that can be used to aim for faces aligned with the project axis direction when raycasting both ways. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3737 |
October 1, 2018, 09:36 (GMT) |
GP: Fix Shadow rotation bug |
October 1, 2018, 08:02 (GMT) |
Remove obsolete weight paint color computation code. The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore. |
October 1, 2018, 06:58 (GMT) |
3D View: use context mode string for sidebar When moving panels from the toolbar to the sidebar, 'bl_context' is now used for filtering panels in both places. |
October 1, 2018, 06:45 (GMT) |
Object Join: use 'selected_editable_objects' Was using 'selected_editable_bases', which used to save a lookup. This is no longer the case and complicates access from Python which cant yet easily access Bases. |
October 1, 2018, 06:35 (GMT) |
Fix T56909: wrong interface scale on macOS 10.14, when using 10.14 SDK. This does not affect existing releases as far as I can tell, only new builds using the new SDK have the problem. |
October 1, 2018, 04:06 (GMT) |
Merge branch 'master' into blender2.8 |
October 1, 2018, 03:52 (GMT) |
BLI_math: add `isect_seg_seg_v3` |
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