September 26, 2018, 16:24 (GMT) |
UI: allow fractical unit size for layouts. |
September 26, 2018, 16:24 (GMT) |
UI: use pie menu for snap, pivot and proportional editing. * Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881. |
September 26, 2018, 16:16 (GMT) |
Depsgraph: Add missing relation for spline IK Solver should clearly depend on initializaiton. |
September 26, 2018, 15:49 (GMT) |
Cloth: Collision improvements This commit includes several performance, stability, and reliability improvements to cloth collisions. Most notably: * The implementation of a new self-collisions system. * Multithreading of collision detection. * Implementation of single sided collisions and normal overrides. * Replacement of the `plNearestPoints` function from Bullet with a dedicated solution. Further, this also includes several bug fixes, and algorithmic improvements. Reviewed By: brecht Differential Revision: https://developer.blender.org/D3712 |
September 26, 2018, 15:32 (GMT) |
Addons: reactivate 'STL format' addon Reviewers: brecht Differential Revision: https://developer.blender.org/D3735 |
September 26, 2018, 14:42 (GMT) |
Cleanup: Edit Surface & Curve engines unused code |
September 26, 2018, 14:42 (GMT) |
Edit Surface: Use edit curve engine to display edit surface It's so similar in practice that we don't need a separate engine for edit surface overlays. |
September 26, 2018, 14:42 (GMT) |
Edit Curve: Fix "show handles" option hiding nurbs segments |
September 26, 2018, 14:25 (GMT) |
GP: Only check annotation origin for 3D View |
September 26, 2018, 14:17 (GMT) |
GP: Rename parameter unlock_color and tooltip |
September 26, 2018, 14:07 (GMT) |
GP: Fix unreported crash when click+drag in edit mode |
September 26, 2018, 14:01 (GMT) |
GP: Change menu icons for hide/show |
September 26, 2018, 13:52 (GMT) |
Implement additional modes for Shrinkwrap to a surface. In addition to the original map to surface and Keep Above Surface, add modes that only affect vertices that are inside or outside the object. This is inspired by the Limit Distance constraint, and can be useful for crude collision detection in rigs. The inside/outside test works based on face normals and may not be completely reliable near 90 degree or sharper angles in the target. Reviewers: campbellbarton, mont29 Differential Revision: https://developer.blender.org/D3717 |
September 26, 2018, 13:49 (GMT) |
GP: Fix unreported change material operator error The first material of the list could not be assigned. |
September 26, 2018, 13:28 (GMT) |
Fix T56926: Highlighted selection doesn't disappear when locking layer |
September 26, 2018, 13:08 (GMT) |
Multires: Use proper subdivision level for reshape Apparently, part of code got lost last minute prior to push. |
September 26, 2018, 12:51 (GMT) |
Fix T56899: mesh deform bind does not work. |
September 26, 2018, 12:42 (GMT) |
Multires: Promote OSD CCG to be officially supported Only active when WITH_OPENSUBDIV_MODIFIER is set to ON. There is still some work to be done to make that one enabled by default. |
September 26, 2018, 12:42 (GMT) |
Subsurf: Tweak versioning code Select minimum of render subdivision levels and 3 for the initial value of quality. This way we don't force too much quality for meshes which were not supposed to be too much quality :) |
September 26, 2018, 12:24 (GMT) |
Fix crash opening some old files, after recent changes. |
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Master Commits
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