September 21, 2018, 11:56 (GMT) |
Cleanup: convert smoke modifier from DerivedMesh to Mesh. |
September 21, 2018, 11:56 (GMT) |
Cycles: keep material settings panel closed by default. |
September 21, 2018, 10:54 (GMT) |
Revert "Fix: setUp of ID Property tests failed" This reverts commit 52cee1a23c92d30b241d58f7ed65a951ff034dee. |
September 21, 2018, 10:51 (GMT) |
Fix: setUp of ID Property tests failed |
September 21, 2018, 10:18 (GMT) |
Subdiv: Fix crash subdividing mesh withotu faces |
September 21, 2018, 09:43 (GMT) |
Multires: Support sculpting on a lover levels Added propagation of displacement to a higher levels. Has the same limitation as reshape from object, which makes grids somewhat choppy due to linear interpolation nature. This is to be addressed next. |
September 21, 2018, 09:24 (GMT) |
Multires: Fix reshaping from object at lower level This brings basic implementation of displacement propagation to a higher levels. Currently does linear interpolation between grid points at which reshape happened. It makes results a bit choppy, proper solution would be to use some interpolation weights from the limit patch. |
September 21, 2018, 08:46 (GMT) |
UI: fractional DPI scaling of splash, instead of always 1x or 2x. |
September 21, 2018, 08:30 (GMT) |
GP: Fix select tools from toolbar error The operators used were not the right ones. |
September 21, 2018, 08:08 (GMT) |
Fix minor typo in comment. |
September 21, 2018, 06:51 (GMT) |
GP: Convert lock axis to popover |
September 21, 2018, 06:09 (GMT) |
Fix missing edge in shape-to-wire utility |
September 21, 2018, 03:41 (GMT) |
Gizmo: spin tool XYZ axis toggles New handle type for initial spin, gives clear differentiation between do & redo (similar to extrude). Some tweaks still required to match T56571. |
September 21, 2018, 03:34 (GMT) |
Gizmo: enable spin tool redo gizmos again - Add x,y rotate and translate controls. - Remove x-depth adjustment. |
September 21, 2018, 00:20 (GMT) |
Gizmo: fix incorrect dial clip scaling Failed with obvious error when the dials scale wasn't 1.0 |
September 20, 2018, 22:21 (GMT) |
Updated gpu.types.GPUOffscreen.py example file The image I get is a bit too dark, which is the same I get in the viewport itself when there is no Display Device. So I believe for cases like this we need to have color management on top of the buffer. Also, on EEVEE it looks like it needs to clear some extra buffers. You can see that, by rotating the camera view around. That said, this is the first step to bring back fun addons that use external offscreen buffers. Note: When using gpu offscreen with POST_VIEW (as oppose to POST_PIXEL) I get a crash with DST having 0xFF.. |
September 20, 2018, 22:08 (GMT) |
Cleanup: style, use raw strings |
September 20, 2018, 22:08 (GMT) |
Merge branch 'master' into blender2.8 |
September 20, 2018, 22:02 (GMT) |
Cleanup: style |
September 20, 2018, 21:43 (GMT) |
Preserve the actively bound framebuffer after using gpu.offscreen Otherwise we cannot draw anything after drawing in the offscreen buffer |
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Master Commits
MiikaHweb | 2003-2021