December 29, 2021, 20:12 (GMT) |
Fix array modifier build error after recent change in master |
December 29, 2021, 19:48 (GMT) |
Improve usage of the "for_write" functions, add a separate function to clear dirty flags |
December 29, 2021, 19:37 (GMT) |
object file test |
December 29, 2021, 19:14 (GMT) |
add object cache |
December 29, 2021, 18:53 (GMT) |
Cleanup: Rename `BKE_mesh_face_normals_for_write` -> `BKE_mesh_poly_normals_for_write` |
December 29, 2021, 18:42 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 29, 2021, 18:40 (GMT) |
Fix (unreported): missing relations update after adding scene time node This just moves the relations update to a lower level function that is used by other functions. Eventually, the special case for this node should be generalized. |
December 29, 2021, 18:37 (GMT) |
Cleanup: Remove unused DerivedMesh functions |
December 29, 2021, 18:25 (GMT) |
Merge branch 'master' into temp-llvm-testing |
December 29, 2021, 18:20 (GMT) |
Improve marking normals dirty when copying a mesh |
December 29, 2021, 17:57 (GMT) |
Expand on comment about copying layers |
December 29, 2021, 17:49 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 29, 2021, 17:31 (GMT) |
Geometry Nodes: Support instances in the delete geometry node Ever since the instance domain was added, this was exposed, it just didn't do anything. This patch implements the instances domain in the delete and separate geometry nodes, where it acts on the top-level instances. We act on a mutable instances input, with the idea that eventually copy on write attribute layers will make this less expensive. It also allows us to keep the instance references in place and to do less work in some situations. Ref T93554 Differential Revision: https://developer.blender.org/D13565 |
December 29, 2021, 16:25 (GMT) |
Geometry Nodes: Accumulate Fields Node This function node creates a running total of a given Vector, Float, or Int field. Inputs: - Value: The field to be accumulated - Group Index: The values of this input are used to aggregate the input into separate 'bins', creating multiple accumulations. Outputs: - Leading and Trailing: Returns the running totals starting at either the first value of each accumulations or 0 respectively. - Total: Returns the total accumulation at all positions of the field. There's currently plenty of duplicate work happening when multiple outputs are used that could be optimized by a future refactor to field inputs. Differential Revision: https://developer.blender.org/D12743 |
December 29, 2021, 16:23 (GMT) |
Fix: Issues with attribute comparison in geometry nodes tests A few typos in 17770192fb0c5fddda lead to an incorrect count of custom data layers in the test meshes. We only want to consider layers that are not anonymous, and there was a copy and paste mistake. |
December 29, 2021, 16:16 (GMT) |
Nodes: Composite: UI fixes to time node - Use default size consistent with other curve nodes - Use column instead of row for properties |
December 29, 2021, 15:36 (GMT) |
Fix T94113: Local view + Geometry Nodes is broken for instances `GeometrySet::compute_boundbox_without_instances` may not initialize min max in some cases such as meshes without vertices. This can result in a Bounding Box with impossible dimensions (min=FLT_MAX, max=-FLT_MAX). So repeat the same solution seen in `BKE_object_boundbox_calc_from_mesh` and set boundbox values to zero. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13664 |
December 29, 2021, 15:31 (GMT) |
Cleanup: Remove dead code |
December 29, 2021, 15:00 (GMT) |
Nodes: Cleanup: Remove no op registration functions All these function paramaters are set to NULL so they arent necessary. Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D13686 |
December 29, 2021, 14:46 (GMT) |
gpu.types.GPUOffScreen: accept format argument for color texture Some projects need more than 8-bit RGBA off-screen, so add the ability to accept color format and defaults to RGBA8 so existing code should not be affected. Currently supported formats: - RGBA8 (default) - RGBA16 - RGBA16F - RGBA32F Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D13650 |
|