August 30, 2018, 10:46 (GMT) |
Fix T56612: crash in Cycles viewport render update, after recent changes. BVH8 refitting code had a bug. |
Revision 5d16813 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 30, 2018, 10:26 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
August 30, 2018, 10:23 (GMT) |
GP: New Armature modifier and tools to handle weights This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines. There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures. In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones. When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers. Thanks @aligorith for his review and help. |
August 30, 2018, 10:19 (GMT) |
Fix T56610: crash saving images with python API. |
August 30, 2018, 10:09 (GMT) |
Cleanup: license header formatting. |
Revision ed47fc0 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 30, 2018, 09:22 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
August 30, 2018, 09:18 (GMT) |
Cleanup: Remove line introduced by error in previous commit |
August 30, 2018, 09:11 (GMT) |
GP: Add weights while drawing strokes Now it's possible to add the weight of the current selected vertex group to any new stroke created. This is very handy when add drawings after the weight paint was done and it will be required with Armatures. |
August 30, 2018, 09:11 (GMT) |
GP: Improve Subdivide and Simplify Now the weights are managed in the operators. The subdivide operator and modifier code have been replaced with a shared function. Some cleanup also. |
August 30, 2018, 09:03 (GMT) |
Build environment: Tweak to harvasting script The idea is to make find_package() to succeed without any extra tips given. For this, we need header files to be harvasted. |
August 30, 2018, 08:56 (GMT) |
UI: fix glitch redrawing after redo panel collapse |
Revision 01823ea by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 30, 2018, 08:21 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
August 30, 2018, 08:17 (GMT) |
GP: Add small offset to stroke over surface. This small offset helps to keep the stroke over the surface and avoid the stoke is "inside" the face of the surface. We could add this as a parameter in the UI, but after doing a lot of test, the valid values are very limited and don't worth the change, so a hardcoded value works fine. |
August 30, 2018, 08:00 (GMT) |
Buildbot: Get rid of OpenJPEG 2 hack Also clarified some options and decisions. |
August 30, 2018, 07:55 (GMT) |
CMake: Automatically detect OpenJPEG 2 libraries There is chance that on a system with both versions installed this *might* cause some issues. Such system will be pain to support out of the box anyway. This change allows to use precompiled libraries without extra modifications in the config. |
August 30, 2018, 07:12 (GMT) |
Merge branch 'master' of git.blender.org:blender into cycles_embree # Conflicts: # intern/cycles/blender/blender_sync.cpp # intern/cycles/bvh/bvh.cpp # intern/cycles/device/device_cpu.cpp # intern/cycles/kernel/kernel_types.h |
August 30, 2018, 06:21 (GMT) |
3D View: option to always show center in face mode This matches 2.7x behavior |
August 30, 2018, 05:54 (GMT) |
3D View: use thicker edges when in edge-mode Without this there is no visual differentiation between face/edge mode. |
August 30, 2018, 04:28 (GMT) |
3D View: scale edit-mesh drawing by pixel size |
August 30, 2018, 03:47 (GMT) |
Cleanup: inline icon conditional |
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