August 2, 2018, 16:59 (GMT) |
Refactopr Collada: Changed BCValueMap to contain Values+curve handles This makes it easiuer to later construct the export curves. This may later be removed again in favor of storing the data within the FCurves themself. (I am still somewhat undecided here) |
Revision 3daac4d by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 2, 2018, 16:53 (GMT) |
More work on opti edge split |
August 2, 2018, 16:44 (GMT) |
Refactor Collada: Changed BCAnimationCurve methods to const methods |
August 2, 2018, 16:44 (GMT) |
Refactor Collada: Added new Class BCKeyPoint |
August 2, 2018, 16:44 (GMT) |
Refactor Collada: Removed unused parameter from method BCAnimationCurve::add_value(const float val, const int frame_index) |
August 2, 2018, 16:44 (GMT) |
Fix Collada: Keep existing FCurves available in Sampler The FCurves are needed when we export Keyframes. In that case we want to preserve the tangent data. Hence we want to keep the original FCurves available while exporting. |
August 2, 2018, 16:44 (GMT) |
Collada refactor: Added meaningful Constructor for BCAnimationSampler The processing was unnecessarily split into creating the Sampler and initialising it later. This can safely be done in one go within a Sampler constructor Also removed the not needed reference to the Sampler inside the AnimationExporter instance. The Sampler is now a simple local variable in AnimationExporter::exportAnimations() |
August 2, 2018, 16:40 (GMT) |
Cleanup Collada: Removed unneeded Constructor |
August 2, 2018, 16:35 (GMT) |
Refactor Collada: Renamed Enumerations to avoid confusion The Curve animation type enumeration looked almost identical to the enumeration that describes if the exporter shall export sample frames or keyframes. Details old names: BC_ANIMATION_TYPE_SAMPLE, BC_ANIMATION_TYPE_KEYS replaced by the more descriptive names: BC_ANIMATION_EXPORT_SAMPLES, BC_ANIMATION_EXPORT_KEYS |
August 2, 2018, 16:35 (GMT) |
Refactor Collada: moved Object sampling code into its own private method |
August 2, 2018, 16:35 (GMT) |
Refactor: Moved unrelated class methods to collada_utils |
August 2, 2018, 16:35 (GMT) |
Refactor: Renamed classes, updated comments for better reading |
August 2, 2018, 16:33 (GMT) |
DRW: Add UBO binding checking routine. |
August 2, 2018, 16:33 (GMT) |
Cleanup: Fix compilation warnings. |
August 2, 2018, 16:33 (GMT) |
DRW: Cleanup: Fix header naming. |
August 2, 2018, 16:33 (GMT) |
GPUShader: Add name for debugging & identifying shaders. |
August 2, 2018, 16:33 (GMT) |
Eevee: Fix missing UBO binds. Some of them are unecessary and should be removed from the shader instead. But for now we need a quick fix for the crashes happening on some platforms. See T55475. |
August 2, 2018, 16:33 (GMT) |
Cleanup collada: improved class description comment |
August 2, 2018, 16:33 (GMT) |
Refactor Collada: Moved static class functions to collada_utils Reason: The functions had nothing to do with the class |
August 2, 2018, 16:33 (GMT) |
Cleanup Collada: moved typedefs to more intuitive locations |
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