May 9, 2018, 10:50 (GMT) |
Remove Frame Server This feature is limited (only byte PPM output, no multi-view), only works with specific configurations. This also causes some maintenance overhead when testing changes to the render pipeline. |
May 9, 2018, 10:47 (GMT) |
Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier. Because some modifiers' actual code is in BKE... Also renamed to more BKE-valid name BKE_modifier_get_evaluated_mesh_from_object. |
May 9, 2018, 10:41 (GMT) |
Surface Deform mod: removed some stuff that shouldn't have been committed |
May 9, 2018, 10:39 (GMT) |
Mesh Deform modifier: also show result while editing the deformation mesh There is still an issue with the modified mesh not being updated until you disable and re-enable the modifier. However, after that it'll now also work while editing the deformation mesh. |
May 9, 2018, 10:36 (GMT) |
Fix (unreported) bug in BVHTree 'free tessfaces' flag setting. Same issue as in DM-based on, so follow up of rBf3efa9e15f58... |
May 9, 2018, 10:35 (GMT) |
Merge branch 'master' into blender2.8 |
May 9, 2018, 10:33 (GMT) |
Fix (unreported) bug in BVHTree 'free tessfaces' flag setting. Could lead to atempt to free NULL pointer, and/or memory leak. |
May 9, 2018, 10:17 (GMT) |
Modifiers: ported Surface Deform to Mesh The modifier performed the 'bind' operation not in the bind operator, but delayed in the mesh evaluation. This saved the result in a CoW copy instead of in the actual modifier data. The binding operator now follows the same approach as Mesh Deform: it forces the modifiers to run on the real (non-CoW) data, making it possible for the modifier to store the binding data. This commit also ports the usage of DerivedMesh to Mesh. |
May 9, 2018, 10:13 (GMT) |
Multi-Object-Editing: MESH_OT_separate by Nick Milios Patch description: - Reports "Nothing selected" only when all objects has no selection and it is in Separate type(Mode) - Tested all types (Seperate/By Material/By loose parts) - Instead of using ``` BKE_view_layer_array_from_objects_in_edit_mode_unique_data ``` I used ``` BKE_view_layer_array_from_bases_in_edit_mode_unique_data ``` Because it needs the "Base" not the "Object" itself. Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3267 |
May 9, 2018, 09:48 (GMT) |
Multi-Object-Editing: MESH_OT_vert_connect by Nick Milios With changes: Skip loop when totvertsel is not 2 Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3273 |
May 9, 2018, 09:33 (GMT) |
EditMesh: multi object spin support by Falk David Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3279 |
May 9, 2018, 09:25 (GMT) |
Merge branch 'master' into blender2.8 |
May 9, 2018, 09:23 (GMT) |
MSVC: resolve near/far issue take2 Previous fix failed w/ compositor, tested on MSVC2015, full build. |
May 9, 2018, 08:53 (GMT) |
Multi-Object-Editing : Support for Grid Fill by Falk David With minor changes: * Have BMOperator declaration close to its initialization. * Move const use_prepare and const use_interp_simple outside the for loop. Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3222 |
May 9, 2018, 08:39 (GMT) |
Multi-Object-Editing: MESH_OT_edges_select_sharp by Jefferson Rausseo Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3280 |
May 9, 2018, 08:34 (GMT) |
Draw manager: Initial implementation of particle edit mode Gets edit more from the current object and displays it as a path. this is how both hair and particle edit modes are supposed to work. This only covers path itself, it doesn't do anything like keys visualization or selection. However, it's already possible to comb and such. Only implements particle mode. There are also some settings to do soft body and cloth. No idea yet what that all is about. Copy-on-write is not supported either, this is due to some edit mode ownership problems which are to be addressed from dependency graph side. Shading is dead-simple: uses tangent as a color. This is where i hope to get some help from Cl�ment. |
May 9, 2018, 08:34 (GMT) |
Draw manager: Use utility function to get particle edit mode Makes it more local where we have to do all the tricky checks. |
May 9, 2018, 08:34 (GMT) |
Draw manager: Add support for cached particle edit paths Before it was only supporting hair strand paths editing. |
May 9, 2018, 08:34 (GMT) |
Draw manager: Correct edit mode check for particles |
May 9, 2018, 08:34 (GMT) |
Draw manager: Ignore particles when object is in particle edit mode |
|
|
|


Master Commits
MiikaHweb | 2003-2021