February 6, 2018, 07:03 (GMT) |
Object Mode: ED_mesh_mirrtopo_* check edit-mode data Replace object mode checks for edit-mode data |
February 6, 2018, 07:03 (GMT) |
Object Mode: pass as arg to stats_string |
February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for context/screen code |
February 6, 2018, 07:03 (GMT) |
Object Mode: pass eval_ctx in outliner functions |
February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx for keyframe & weight calculation |
February 6, 2018, 07:03 (GMT) |
Object Mode: Use eval_ctx mode for drawing, paint & modifiers |
February 6, 2018, 07:03 (GMT) |
Object Mode: use eval_ctx mode in transform code This adds EvaluationContext into TransInfo |
February 6, 2018, 07:03 (GMT) |
Object Mode: pass object mode to CTX_data_mode_enum_ex |
February 6, 2018, 07:03 (GMT) |
Object Mode: Add to EvaluationContext & DRWContextState |
February 6, 2018, 07:03 (GMT) |
Object Mode: use obdata when loading from editmode Avoids having to check the objects mode in 'update_from_editmode'. |
February 6, 2018, 07:03 (GMT) |
Object Mode: don't check posemode in the BGE No reason pose mode should change behavior |
February 6, 2018, 01:25 (GMT) |
Fix T54003: Particles - Size and random size not present in "physics" tab in Advanced mode The check to see if `use_advanced_hair` was enabled was actually in two places (render panel `draw` function and physics panel `poll` function). As these properties are only in one place now the check in `draw` isn't needed anymore. Related: T53513, a6c69ca57f661a8538 |
February 6, 2018, 00:11 (GMT) |
Freestyle: Unnecessary repeats of Cycles property copying. As a follow-up to the commit rB354f92a49458795c69f857de927c5b1531cd3618 for fixing Freestyle crash when using Cycles (thanks Brecht for the fix), this revision applies a related bugfix addressed partly in D3040 (item #2 in the description). |
February 5, 2018, 23:53 (GMT) |
Freestyle: Additional debug info for the render engine used for stroke rendering. |
February 5, 2018, 23:51 (GMT) |
Merge branch '28' into temp-workspace-object-mode-removal |
February 5, 2018, 21:19 (GMT) |
Fix T54001: AMD OpenCL fails with certain resolutions, after recent changes. We should actually be using CL_DEVICE_MEM_BASE_ADDR_ALIGN for sub buffers, previous change in this code was incorrect. Renamed the function now to make the specific purpose of this alignment clear, it's not required for data types in general. |
February 5, 2018, 21:13 (GMT) |
Fix mistake in dupli_uv in kernel object refactoring. |
February 5, 2018, 21:01 (GMT) |
Fix duplicator visibility logic Cycles old behaviour is to hide the duplicator on rendering at all times. We have since a few months an option in 2.8 to control the duplicator visibility on its own. However when the duplicator is also duplicated, things were not working properly. What we do now is, in addition to the duplicator visibility control, is to not have the source collection of the duplicator object to ever influence its visibility when the object is been duplicated. So if the user wants to reproduce Cycles old behaviour all that is required is to have different collections, one for the original to-be duplicated objects that you hide in for the view layer used in the final render. And another collection with only the first duplicator (which in turn duplicates other duplicators). I know this all may sound confusing, so please just give it a try, it's simpler than it sounds. |
February 5, 2018, 19:21 (GMT) |
February 5, 2018, 17:57 (GMT) |
Fix Freestyle not copying Cycles properties to stroke rendering scene. |
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