August 6, 2021, 06:09 (GMT) |
Fix T90417: font loading creates duplicate ID names Also repair any errors in existing files. Error from e0dd3fe5872ba37ff188e292b80b46fcf8df413c. |
August 6, 2021, 06:09 (GMT) |
Cleanup: de-duplicate ID renaming utility for versioning |
August 6, 2021, 06:09 (GMT) |
Icons: add license headers to utilities |
August 6, 2021, 06:09 (GMT) |
August 6, 2021, 06:09 (GMT) |
Icons: resolve various issues for generating icons - INKSCAPE_BIN environment variable was ignored by alert_icons_update & prvicons_update. - `make icons` wasn't regenerating alert icons. - Updating SVG icons failed using blender built with ASAN. |
Revision 745ff85 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) August 6, 2021, 05:58 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/geometry/intern/solidify_nonmanifold.c # source/blender/nodes/NOD_static_types.h |
Revision a7dc3d1 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-extrude, soc-2021-porting-modifiers-to-nodes-extrude-and-move, soc-2021-porting-modifiers-to-nodes_all, temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 6, 2021, 05:53 (GMT) |
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes-extrude |
Revision 6fd836f by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-extrude, soc-2021-porting-modifiers-to-nodes-extrude-and-move, soc-2021-porting-modifiers-to-nodes_all, temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 6, 2021, 05:48 (GMT) |
Merged Master |
August 6, 2021, 05:43 (GMT) |
adaptive_cloth: Mesh: edge flippable: no connecting edge ov1, ov2 Ensure that the edge when flipped does not already have a connecting edge. This leads to a variety of problems like overlapping duplicate faces or deletion of faces if no duplication is a requirement. Edge flips should only change the orientation of the edge which is only through connectivity change, not actually change the number of edges/faces. |
August 6, 2021, 05:05 (GMT) |
adaptive_cloth: AdaptiveMesh: flip edges: set edge size It is important to set the edge size for all the newly created edges. Limit the number of loops, it can easily become an infinite loop. There should be a better solution for this but cannot think of one as of right now. Always check if the edge is still flippable or not. Again, this couldn't be solved with a different flip edge algorithm where the new edge is always added, but right now, that isn't possible. |
August 6, 2021, 04:54 (GMT) |
Implement second boolean operand resampling, cleanup |
August 6, 2021, 04:52 (GMT) |
Add volume grid "to_static_type" utility |
August 6, 2021, 04:24 (GMT) |
Cleanup: use MEM_SAFE_FREE macro |
August 6, 2021, 02:14 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 6, 2021, 02:10 (GMT) |
Fix memory leak from rB263fa406cd2b |
August 5, 2021, 23:42 (GMT) |
Geometry Nodes: Select by Handle Type Node Just like the "Select by Material" node, this node outputs a boolean attribute for control points that have a matching handle type. By default left and right handles are considered, but it's possible to only check one side with the toggle in the node. Differential Revision: https://developer.blender.org/D12135 |
August 5, 2021, 23:34 (GMT) |
Fix: Avoid floating point error in some mesh primitive nodes Some mesh primitives created using geometry nodes use loops to create vertices and accumulates positions/angles in FP variables. This allows rounding errors to accumulate and can introduce significant errors. To minimize changes from original implementation, variables allowing errors to accumulate are replaced by: delta * index. Affected Mesh Primitives nodes are Line, Grid, Cylinder, Circle, Cone, and UV-Sphere. Differential Revision: https://developer.blender.org/D12136 |
August 5, 2021, 23:27 (GMT) |
Fix T90087: Assigning object data doesn't copy vertex groups Assigning a mesh seems to do its own parameter copying, which means we need to manual copy its vertex groups here, which was just overlooked in rB3b6ee8cee708. Differential Revision: https://developer.blender.org/D12110 |
August 5, 2021, 23:24 (GMT) |
enable EGL on buildbot for testing |
Revision 40455c2 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 5, 2021, 23:10 (GMT) |
Support switching between two fields in the switch node |
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Master Commits
MiikaHweb | 2003-2021