May 29, 2017, 10:06 (GMT) |
Fix T51520: Broken vertex weights after two mesh joining. Take Two, did not detect that dynapaint was also creating named vgroup cdlayer! |
May 29, 2017, 09:15 (GMT) |
Fix crash on rna show diffuse color update (untested because texture painting is not working) |
May 29, 2017, 09:02 (GMT) |
Fix T51624: Scene Full Copy ignores shader node links. Properly remap nodes' pointers to copied IDs in copied ntrees. Note that this only affects root trees, node groups are not concerned here, since they are assumed to be reusable chunks and hence *not* duplicated. |
May 29, 2017, 08:54 (GMT) |
Fix crash when setting sculpt settings |
May 29, 2017, 08:51 (GMT) |
UI: Make GP "Add Blank Frame" operator name and description fit its behavior. The operator is indeed not adding frames but inserting them at the current frame (shifting all subsequent ones). Changed the operator name and description. Approved by Antonio. |
May 29, 2017, 07:40 (GMT) |
Fix T51646: Motion Tracker instantly crashes Was a mistake in previous changes. Weirdly enough, frame reading assumes cache_key is always non-NULL.. |
May 29, 2017, 05:17 (GMT) |
Fix node backdrop manipulator |
May 29, 2017, 04:40 (GMT) |
Update to use GPU matrix |
May 29, 2017, 04:30 (GMT) |
Merge branch '28' into custom-manipulators |
May 29, 2017, 04:29 (GMT) |
Access node backdrop as vector Minor change from 'custom-manipulators' branch, avoid conflicts. |
May 29, 2017, 02:22 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 29, 2017, 01:45 (GMT) |
Add some missing VSE tooltips Part of T51061 Differential Revision: https://developer.blender.org/D2664 |
May 29, 2017, 00:41 (GMT) |
UI correct use of "..." in the VSE |
May 28, 2017, 19:47 (GMT) |
Usual i18n/message tweaks & fixes. |
May 28, 2017, 18:02 (GMT) |
Fix T48996, bevel bad for certain in-plane edges. |
May 28, 2017, 17:46 (GMT) |
Remove linkable vs appendable distinction in data-blocks. This is complicating the code for a specific exception, which shall hopefully be removed later even! So better to go with a rather small, non-intrusive hack to prevent linking Workspaces for now, link/append code in Blender is complicated enough as it is. |
May 28, 2017, 16:00 (GMT) |
Merge branch 'blender2.8' into workspaces |
May 28, 2017, 15:48 (GMT) |
Merge branch 'master' into blender2.8 |
May 28, 2017, 15:35 (GMT) |
Make 'set offset from cursor' group operator internal. This operator relies on a rather specific context setup, so it shall not be exposed to user in 'operator search' menu etc. Based on D2528 by Vuk Garda?evi? (lijenstina). |
May 27, 2017, 20:41 (GMT) |
removed optional border velocities for obstacles having just the velocities inside the obstacle seems sufficient for now (visually) |
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Master Commits
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