October 2, 2016, 20:12 (GMT) |
Refactor manipulator-group flags Flags are internal now, not exposed to non-manipulator window manager code. |
October 2, 2016, 20:01 (GMT) |
[Windows/Cycles/Clang] Fix compilation error with clang-cl on windows |
October 2, 2016, 18:52 (GMT) |
Fix compile errors with Alembic. |
October 2, 2016, 16:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 63f90d1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 2, 2016, 16:24 (GMT) |
dynamic fracture, crash fix for autohide |
Revision 030bb2f by jens verwiebe (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 2, 2016, 15:58 (GMT) |
8% faster fluidbaking with gcc and 30% faster with clang |
October 2, 2016, 14:38 (GMT) |
Fluids: improve multithreaded CPU usage. Fixes for clamp-omp, fewer shared variables, fix some cases of threads writing to the same memory location. Issue found by Jens Verwiebe, who reports 30% speedup with 16 core CPU, when using this with a recent clang-omp version. |
Revision ed54923 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 2, 2016, 11:51 (GMT) |
attempt to keep shards not affected by fracture kinematic if the object is kinematic / triggered |
October 1, 2016, 22:11 (GMT) |
OpenGL: draw volumetric gpencil with point sprites Transition away from GLU and legacy matrix stack. Using point sprites eliminated the need for most of the matrix math! Depends on decent support of large aliased points. NVIDIA is good at this, must test limits on AMD & Intel systems. Still needs proper scaling based on view zoom. Part of T49042, touches on T49043 and T49450. |
October 1, 2016, 21:34 (GMT) |
OpenGL: fix point sprites Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought. We'll remove this during the core profile transition. |
October 1, 2016, 21:32 (GMT) |
OpenGL: one more point shader Added a built-in shader for points that vary both size and color. |
October 1, 2016, 20:41 (GMT) |
Fix T49520: broken vertex colors in the game engine. |
October 1, 2016, 19:50 (GMT) |
[Fix unreported bug] Snap align with normal was not working in derivade mesh The `use_snapp_align_rotation` option was using only the first vertex |
October 1, 2016, 17:22 (GMT) |
[msvc] make.bat - Fix:msbuild platform wasn't set when the architecture was auto detected. |
October 1, 2016, 17:15 (GMT) |
Fix T49502: file browser on OS X not highlighting system folders and bookmarks. |
October 1, 2016, 16:22 (GMT) |
[MSVC] Make.bat updates. - Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed. - When vs2013 is not found, try looking for 2015 as a fallback - Clear up any batch variables that might have been set from previous runs |
Revision 009dacd by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 1, 2016, 16:06 (GMT) |
fixed some warning issues (const vs non const, wrong variable type in format string) |
Revision 72f52c2 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 1, 2016, 14:22 (GMT) |
backport of "fix Mac build for Xcode < 8" to FM branch This was added to 2.78 release branch after the merge, so adding it here too. |
October 1, 2016, 12:47 (GMT) |
Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5. |
Revision 723cb3c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 1, 2016, 12:31 (GMT) |
added README |
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