Blender Git Commit Log

All Blender Git commits.

Page: 4193 / 8462

October 2, 2016, 20:12 (GMT)
Refactor manipulator-group flags

Flags are internal now, not exposed to non-manipulator window manager code.
October 2, 2016, 20:01 (GMT)
[Windows/Cycles/Clang] Fix compilation error with clang-cl on windows
October 2, 2016, 18:52 (GMT)
Fix compile errors with Alembic.
October 2, 2016, 16:53 (GMT)
Merge branch 'master' into blender2.8
October 2, 2016, 16:24 (GMT)
dynamic fracture, crash fix for autohide
October 2, 2016, 15:58 (GMT)
8% faster fluidbaking with gcc and 30% faster with clang
October 2, 2016, 14:38 (GMT)
Fluids: improve multithreaded CPU usage.

Fixes for clamp-omp, fewer shared variables, fix some cases of threads writing
to the same memory location. Issue found by Jens Verwiebe, who reports 30%
speedup with 16 core CPU, when using this with a recent clang-omp version.
October 2, 2016, 11:51 (GMT)
attempt to keep shards not affected by fracture kinematic if the object is kinematic / triggered
Revision ba30b85 by Mike Erwin (master)
October 1, 2016, 22:11 (GMT)
OpenGL: draw volumetric gpencil with point sprites

Transition away from GLU and legacy matrix stack. Using point sprites eliminated the need for most of the matrix math!

Depends on decent support of large aliased points. NVIDIA is good at this, must test limits on AMD & Intel systems.

Still needs proper scaling based on view zoom.

Part of T49042, touches on T49043 and T49450.
Revision b8e3d81 by Mike Erwin (master)
October 1, 2016, 21:34 (GMT)
OpenGL: fix point sprites

Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought.

We'll remove this during the core profile transition.
Revision 875d63c by Mike Erwin (master)
October 1, 2016, 21:32 (GMT)
OpenGL: one more point shader

Added a built-in shader for points that vary both size and color.
October 1, 2016, 20:41 (GMT)
Fix T49520: broken vertex colors in the game engine.
October 1, 2016, 19:50 (GMT)
[Fix unreported bug] Snap align with normal was not working in derivade mesh

The `use_snapp_align_rotation` option was using only the first vertex
October 1, 2016, 17:22 (GMT)
[msvc] make.bat - Fix:msbuild platform wasn't set when the architecture was auto detected.
October 1, 2016, 17:15 (GMT)
Fix T49502: file browser on OS X not highlighting system folders and bookmarks.
October 1, 2016, 16:22 (GMT)
[MSVC] Make.bat updates.
- Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed.
- When vs2013 is not found, try looking for 2015 as a fallback
- Clear up any batch variables that might have been set from previous runs
October 1, 2016, 16:06 (GMT)
fixed some warning issues (const vs non const, wrong variable type in format string)
October 1, 2016, 14:22 (GMT)
backport of "fix Mac build for Xcode < 8" to FM branch

This was added to 2.78 release branch after the merge, so adding it here too.
October 1, 2016, 12:47 (GMT)
Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.
October 1, 2016, 12:31 (GMT)
added README
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021