Blender Git Commit Log

All Blender Git commits.

Page: 4192 / 8462

October 3, 2016, 17:25 (GMT)
Fix some stupid mistakes in previous commit
October 3, 2016, 16:59 (GMT)
Fixes to make branch working after latest merge
October 3, 2016, 16:28 (GMT)
Merge branch 'temp_manipulators_core' into custom-manipulators
October 3, 2016, 16:28 (GMT)
Refactor manipulator draw routine

Updating and drawing works closer together now, makes it easier to define what to draw (3D vs 2D vs depth-culled manipulators) and to avoid unnecessary updates. Totally untested :)
October 3, 2016, 16:09 (GMT)
Fix memory leak caused by unknown opeartor of keymap item
October 3, 2016, 15:57 (GMT)
Revert "Another experimental Cycles build, second version"

This reverts commit d96ac3ff3357c56d2460806441ffe2a0f5b5bcec.
October 3, 2016, 15:57 (GMT)
Another experimental Cycles build, second version

This time with some CUDA fixes.

Contains:
- Cycles Denoising - NOTE: The Windows Black Square bug might still be in there, the fix is not as easy as it seemed...
- Probabilistic Light Sampling Termination (D2217)
- Better progress estimation system for Cycles (D2214)
- Red Highlighting for invalid Shader Node connections (D2190)
- IES Textures for Cycles Lights (D1543)
- Blue-Noise Dithered Sampling (D2149)
- Microjittered sampling (P366)
- Light Group Render Passes - contain only light from lamps and/or meshes that are in the specified group (unsubmitted, just a quick test)
- Cycles Shadow Catcher (D1788)

It should be obvious from the name of this branch, but these changes are all highly experimental right now - especially when combined together. Don't expect to be able to use this for productive work :)
October 3, 2016, 15:38 (GMT)
Fix T49548: Entering Cycles Rendered Viewport Unlinks Material from Objects.

We *always* want to increase mat user count when from Object (and not
Data), because in that case we are moving mat from object to temp
generated mesh, material can never be 'borrowed' in that case.

To be backported to 2.78a
October 3, 2016, 14:34 (GMT)
Fix missing operator-type registration

Removed in a7dbc0704f217a, but only should've removed default keymap entry.
October 3, 2016, 13:11 (GMT)
further tweaks for dynamic fracture
October 3, 2016, 11:47 (GMT)
Fix T49506: Remove unused File Browser theme settings

If I didn't miss anything these are indeed not used. Old themes should still work (will only print info on redundant theme defines into console), but updated non-contrib themes already.
October 3, 2016, 10:29 (GMT)
Fix missing new eyedropper keymap entry in keyconfig_utils.py

Missing from rBe9bcdcdbbd91d9.
October 3, 2016, 02:05 (GMT)
Revert "Another experimental Cycles build"

This reverts commit c319d47f8e7c5b8b9e3d7104c4a658d1d28a501c.
October 3, 2016, 01:59 (GMT)
Another experimental Cycles build

Contains:
- Cycles Denoising - NOTE: The Windows Black Square bug might still be in there, the fix is not as easy as it seemed...
- Probabilistic Light Sampling Termination (D2217)
- Better progress estimation system for Cycles (D2214)
- Red Highlighting for invalid Shader Node connections (D2190)
- IES Textures for Cycles Lights (D1543)
- Blue-Noise Dithered Sampling (D2149)
- Microjittered sampling (P366)
- Light Group Render Passes - contain only light from lamps and/or meshes that are in the specified group (unsubmitted, just a quick test)
- Cycles Shadow Catcher (D1788)

It should be obvious from the name of this branch, but these changes are all highly experimental right now - especially when combined together. Don't expect to be able to use this for productive work :)
October 3, 2016, 01:57 (GMT)
Merge remote-tracking branch 'origin/master' into experimental-build
October 2, 2016, 23:35 (GMT)
Fix local ListBase var not initialized
October 2, 2016, 23:31 (GMT)
Merge branch 'temp_manipulators_core' into custom-manipulators

Also made changes to get branch compile and work.
Conflicts:
source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h
October 2, 2016, 23:21 (GMT)
dynamic fracture: added back constraint support for it
October 2, 2016, 22:52 (GMT)
Fixes for custom-manipulators branch
October 2, 2016, 22:23 (GMT)
Refactor lookups for hovered manipulator

2D manipulators now have priority over 3D ones, think that's what you'd want usually. Untested code, need to merge into custom_manipulators first.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021