September 24, 2016, 23:00 (GMT) |
Remove manipulator library for initial core merge Will continue work on them in 2.8 based custom_manipulators branch, there I can also work on making manipulator drawing based on OpenGL 3.2 core profile. |
September 24, 2016, 22:26 (GMT) |
Fix compile error when building without smoke support. Also fixes possible NULL pointer dereference. Fixes T49445. |
September 24, 2016, 21:37 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
September 24, 2016, 20:36 (GMT) |
Viewport smoke: add options to draw velocity vectors. This basically exposes to the UI a function that was only available through a debug macro ; the purpose is obviously to help debugging simulations. It adds ways to draw the vectors either as colored needles or as arrows showing the direction of the vectors. The colors are based on the magnitude of the underlying vectors. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733 |
September 24, 2016, 20:21 (GMT) |
Viewport smoke: add support for axis aligned slicing. Current approach uses view aligned slicing to generate polygons for GL texturing such that the generated polygons are always facing the view plane. Now it is also possible to use object aligned slicing, which creates polygons by slicing the object perpendicular to whichever axis is facing the most the view plane. It is also possible to create a single slice for inspecting the volume, or for 2D rendering effects. Settings for this, along with a density multiplier setting, are to be found in a newly added "Smoke Display Settings" panel in the smoke domain properties tab. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733 |
September 24, 2016, 14:39 (GMT) |
Mesh: added default UVs for Monkey, improved UVs for UV Sphere and Icosphere. Fixes T47488 and T47478. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2224 |
September 24, 2016, 14:21 (GMT) |
constify BLI_math_matrix inputs GPU_matrix needs this very soon, and it's good practice in general. also sprinkled in some TODOs for later |
September 24, 2016, 13:14 (GMT) |
mesh normals were read in incorrectly. now using reverse order |
September 24, 2016, 00:50 (GMT) |
Fix T49441: Grease Pencil - pie menu - brush name field crashes blender Using context.active_gpencil_brush to access the active Grease Pencil brush would result in a crash if trying to rename the brush, because the "ID" pointer was not set. To be backported to 2.78 |
September 23, 2016, 23:47 (GMT) |
Collada: Trying to get rid of some warning messages on linux |
September 23, 2016, 23:27 (GMT) |
Collada: Trying to get rif of some warning messages on linux |
September 23, 2016, 23:06 (GMT) |
Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. |
September 23, 2016, 20:57 (GMT) |
updated cmake lists to account for windows systems |
September 23, 2016, 17:45 (GMT) |
Quiet warning. |
September 23, 2016, 17:45 (GMT) |
Alembic: only export face sets when required by the user. Also remove deprecated face set code. |
September 23, 2016, 16:16 (GMT) |
September 23, 2016, 16:12 (GMT) |
September 23, 2016, 13:57 (GMT) |
Cycles: Prevent crash in special cases when object has less slots than mesh This is something what was guaranteed in give_current_material(), just copied some range checking logic from there. Not sure what would be a proper fix here tho. |
September 23, 2016, 13:39 (GMT) |
Particles: Prevent crash when copying to an object with subsurf modifier Probably something will be remapped wrongly, but better than crash. |
September 23, 2016, 13:33 (GMT) |
Particle: Add option to duplicate settings together with particle system itself This way it's possible to copy combed hair, use it as a basis for another particle system to do some awesome artistic stuff. |
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