August 16, 2016, 07:04 (GMT) |
Multiview tracking count clip using main.movieclip - using open clip given by main->movieclip - haven't set up clip pointer using main.movieclip |
August 16, 2016, 01:44 (GMT) |
OpenGL: tweak legacy 2D shader EXT_gpu_shader4 lets us say ?noperspective? in GLSL #version 120 just like in later GLSL. Mac shader now matches modern GLSL available on other platforms. |
August 16, 2016, 01:27 (GMT) |
Fixed spray mode in vertex paint. |
August 16, 2016, 01:09 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
August 15, 2016, 23:02 (GMT) |
Curves: Chamfer and offset operators Offset operator: Fixed it to work with vector and free handles. Chamfer: The operator now preserves all settings from the handles it is modifying (radius, tilt, weight, handle type, etc...). |
August 15, 2016, 21:59 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
August 15, 2016, 20:59 (GMT) |
now using scene gravity in all mantaflow scripts (smoke and liquid) |
August 15, 2016, 20:54 (GMT) |
refactored mantaflow scripts |
August 15, 2016, 18:55 (GMT) |
OpenGL: ignore deprecated API warnings Reduces noise from --debug-gpu so we can spot serious errors. Blender 2.7x uses OpenGL 2.1, we don't care if features are deprecated. I'll re-enable these warnings for blender2.8 after next merge. |
August 15, 2016, 16:15 (GMT) |
Quick fix for Select Overlapping UVs operator |
August 15, 2016, 15:13 (GMT) |
Cycles microdisplacement: Allow kernels to be built without patch evaluation Kernels can now be built without patch evaluation when not needed by the scene (Catmull-Clark subdivision not in use), giving a performance boost for some devices. |
August 15, 2016, 14:28 (GMT) |
Fix Cycles OpenCL textures after recent CUDA fix. kernel_textures.h is included in device_opencl.cpp, so we can't check __KERNEL_OPENCL__ there. |
August 15, 2016, 13:54 (GMT) |
Curves: Offset operator Offset now works with auto, align and vector type handles. |
August 15, 2016, 13:36 (GMT) |
Fix OpenGL backtrace build errors, without disabling warnings. |
August 15, 2016, 13:05 (GMT) |
Add new packing to keymap and UV menu |
August 15, 2016, 12:10 (GMT) |
Curves: fillet and chamfer Added support to fillet and chamfer cyclic splines. Occasionaly, with no apparent reason, the following assertion fails blender-build/blender/source/blender/blenlib/intern/BLI_ghash.c:458, ghash_insert_ex(), at '(gh->flag & GHASH_FLAG_ALLOW_DUPES) || (BLI_ghash_haskey(gh, key) == 0) |
August 15, 2016, 11:46 (GMT) |
Tentative compile fix after recent gpu debug changes |
August 15, 2016, 08:49 (GMT) |
OpenGL: debug context on Windows Enable based on --debug-gpu at the command line. Linux already works this way. This commit in master (2.78 timeframe) is the smallest change that gets the desired result. I did a similar commit in blender2.8. Most ongoing GL debug work will go into 2.8, not 2.7x. In support of T49089 |
August 15, 2016, 08:10 (GMT) |
OpenGL: backtrace on errors (--debug-gpu) Backtrace so we can pinpoint where the GL error came from. Then fflush on severe errors in case it's severe enough to crash Blender. |
August 15, 2016, 08:06 (GMT) |
OpenGL: enhance debug output When running blender --debug-gpu Display which debug facilities are available. One of these, in order of preference: - OpenGL 4.3 - KHR_debug - ARB_debug_output - AMD_debug_output All messages are logged now, not just errors. Will probably turn some of these off later. GL_DEBUG_OUTPUT_SYNCHRONOUS lets us break on errors and backtrace to the exact trouble spot. Callers of GPU_string_marker no longer pass in a message length, just the message itself (null terminated). Apple provides no GL debug logging features. |
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