Blender Git Commit Log

All Blender Git commits.

Page: 457 / 8462

July 13, 2021, 21:59 (GMT)
Transform: Identify more safely when the mesh is deform only

Depending on the modifiers, geometry can be destructive which is not safe.
July 13, 2021, 21:45 (GMT)
Fix 2D curves always convert to mesh, regardless of fill mode
July 13, 2021, 21:45 (GMT)
Fix selection doesn't use evalauted mesh
July 13, 2021, 21:43 (GMT)
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes-remesh-blocks

# Conflicts:
# source/blender/nodes/geometry/nodes/node_geo_remesh_blocks.cc
July 13, 2021, 21:42 (GMT)
- fixed a bug with mesh renderin points.
July 13, 2021, 20:59 (GMT)
Merge branch 'master' into curve-nodes-modifier
July 13, 2021, 20:34 (GMT)
Compositor: Fix pixels being wrapped outside buffer area

Not causing issues in current master because all buffer areas are at
(0, 0) position and `Extend` is not used. But areas may be at any
position in future developments and it will crash.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11784
July 13, 2021, 20:34 (GMT)
Compositor: Full frame Translate node

Adds full frame implementation to this node operation.
No functional changes.
July 13, 2021, 20:34 (GMT)
Compositor: Full frame Render Layers node

Adds full frame implementation to this node operations.
No functional changes.
2.5x faster than tiled fallback on average.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11690
July 13, 2021, 20:32 (GMT)
Compositor: Fix convert resolutions linking different socket datatypes

Link sockets are always connected to inserted translate or scale
operation `Color` sockets even when they have different data type.
This causes crashes on full frame mode when operations read inputs
with non expected datatypes.

Because data type conversions need to be executed before, convert
resolutions must ensure same datatypes are linked.
July 13, 2021, 20:15 (GMT)
Geometry Nodes: Remesh Blocks

This patch adds a Remesh Blocks node (compared to Remesh Voxel)

It internaly moves the remesh algorithm,
used in all modes of the Remesh modifier except the Voxel mode to blender kernel
and shares that code with the modifier.

Differential Revision: https://developer.blender.org/D11905
July 13, 2021, 20:00 (GMT)
- cleanup
July 13, 2021, 18:39 (GMT)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks

# Conflicts:
# source/blender/blenkernel/BKE_node.h
July 13, 2021, 18:24 (GMT)
GPencil: Function to duplicate strokes (WIP)

July 13, 2021, 17:32 (GMT)
GPencil: Add ToDo

July 13, 2021, 17:29 (GMT)
GPencil: Use generic poll

July 13, 2021, 17:28 (GMT)
GPencil: Very basic structure of Asset Import (WIP)

This is the foundations for the new Import Datablock operator.
July 13, 2021, 17:24 (GMT)
Radius can now accept builtin attributes as well
Revision 37c2bbe by aousdfh (sculpt-dev, temp_test_sc_keymap)
July 13, 2021, 17:22 (GMT)
Array Brush: Fix EEVEE and modifier evaluation
July 13, 2021, 16:48 (GMT)
Cycles: make OptiX 7.3 the minimum required SDK version [WIP]

This is will be done in the cycles-x branch, this is just a temporary patch
so we can test it on the buildbot which assumes master.

Differential Revision: https://developer.blender.org/D11868
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021