June 24, 2021, 05:53 (GMT) |
Cleanup: correct variable name in comments |
June 24, 2021, 05:53 (GMT) |
Cleanup: use '#if 0' for commented code-block |
June 24, 2021, 05:34 (GMT) |
Fixed bug where cut doesn't work on cyclic curves |
June 24, 2021, 05:32 (GMT) |
bli: generational_arena: ConstIterator ConstIterator is an iterator where the Iterator cannot change the value stored by the iterator. |
June 24, 2021, 05:17 (GMT) |
LineArt: Bound box visibility check when loading This patch enables bound box check when loading geometry into line art. Works with overscan as well. Will discard object if its bbox completely lies in one side of the clipping space frustum. Reviewed by: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11545 |
June 24, 2021, 05:09 (GMT) |
Line Art: Discard out of frame edges. For scenes that have a lot of edges, this could potentially save some time generating individual strokes that are outside camera frustum. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11525 |
June 24, 2021, 05:00 (GMT) |
adaptive_cloth: test: mesh: read(), fails, need to find fix |
June 24, 2021, 04:28 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-deform-node |
June 24, 2021, 03:07 (GMT) |
Fix unused variable warning |
Revision 1f70e8b by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 23, 2021, 23:37 (GMT) |
- changes based on review by Hans Goudey. |
June 23, 2021, 22:58 (GMT) |
Add comments, minor cleanup, remove debug statements |
June 23, 2021, 22:48 (GMT) |
Merge branch 'master' into refactor-vertex-group-names |
June 23, 2021, 22:42 (GMT) |
Refactor: Move vertex group names to object data (WIP) As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to objects. This commit moves the storage of `bDeformGroup` to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. In order to avoid dramatically changing existing code, I introduced a helper function to access the list of names given just the object. TODO: - Move the active group index to the object as well. - Possibly move the Python API for vertex groups to object data. Differential Revision: https://developer.blender.org/D11689 |
Revision ecc67c1 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 23, 2021, 22:40 (GMT) |
- changes based on review by Hans Goudey. |
June 23, 2021, 22:10 (GMT) |
Fix failure when baking actions with Bendy Bones 682a74e0909ba renamed Bendy Bones properties and replaced existing float properties with float-vector properties. This updates the property names used by the action baking operator (`NLA_OT_bake`). |
June 23, 2021, 22:04 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
June 23, 2021, 22:01 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
June 23, 2021, 21:39 (GMT) |
USDStageReader minor cleanup. Using 'if' instead of 'else if' for consistency. |
June 23, 2021, 21:13 (GMT) |
Merged latest branch usd-importer-T81257-merge. |
Revision dfd5c57 by Christian Rauch June 23, 2021, 21:02 (GMT) |
cmake: use extern 'wayland-protocols' if system version is insufficient |
|
|
|


Master Commits
MiikaHweb | 2003-2021