June 1, 2021, 14:23 (GMT) |
test adding shortcut for geo viewer |
June 1, 2021, 14:05 (GMT) |
Merge branch 'master' into temp-geometry-nodes-viewer-node |
June 1, 2021, 13:36 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
June 1, 2021, 13:29 (GMT) |
Lineart: compiler flags. |
June 1, 2021, 13:25 (GMT) |
Geometry Nodes: add empty material slot to new meshes This fixes T88455 by adding an empty material slot to newly generated meshes. This allows the object to overwrite the "default" material without any extra nodes. Technically, all polygons reference the material index 0 already, so it makes sense to add a material slot for this material index. Differential Revision: https://developer.blender.org/D11439 |
June 1, 2021, 13:18 (GMT) |
BuildBot: Cleanup Removing scripts that were placed in the source tree that would drive the old buildbot. With the new buildbot in place these scripts aren't being used anymore. The buildbit is currently driven by `build_files/config/pipeline_config.json`. In the near future make update would also use this config. Overview of the new buildbot: https://wiki.blender.org/wiki/Infrastructure/BuildBot Work done by James Monteath. |
June 1, 2021, 13:16 (GMT) |
Lineart: working loader |
June 1, 2021, 13:07 (GMT) |
Merge branch 'master' into tmp-buildbot-cleanup |
June 1, 2021, 12:26 (GMT) |
Merge branch 'master' into sculpt-dev |
June 1, 2021, 12:22 (GMT) |
Fix build after merge |
June 1, 2021, 12:02 (GMT) |
June 1, 2021, 11:55 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading |
June 1, 2021, 11:54 (GMT) |
Merge branch 'master' into temp-geometry-nodes-viewer-node |
June 1, 2021, 11:38 (GMT) |
Fix T88658: Force Fields of curve shape can crash if curve has only one point `bvhtree_from_mesh_edges_create_tree` can actually leave the BVHTree NULL (e.g. if no edges are present). Now dont allocate `BVHTreeFromMesh` on the `SurfaceModifierData` at all in case the tree would be NULL anyways. Places like `get_effector_data` check for `SurfaceModifierData`- >`BVHTreeFromMesh` and dont try to stuff like getting a closest point on surface, which would crash as soon as BVHNodes would need to be accessed (from the NULL BVHTree). Maniphest Tasks: T88658 Differential Revision: https://developer.blender.org/D11443 |
June 1, 2021, 11:18 (GMT) |
DrawManager: Use CPP for Mesh Extraction Scheduling. More cleanups will come to make this more CPP-like. |
June 1, 2021, 11:18 (GMT) |
Cleanup: API for MeshExtractRunTimeData. |
June 1, 2021, 11:18 (GMT) |
Cleanup: NULL->nullptr. |
June 1, 2021, 11:18 (GMT) |
Cleanup: remove unused parameter. |
June 1, 2021, 11:18 (GMT) |
Cleanup: remove unused parameter. |
June 1, 2021, 10:52 (GMT) |
Merge branch 'master' into sculpt-dev |
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Master Commits
MiikaHweb | 2003-2021