Blender Git Commit Log

All Blender Git commits.

Page: 602 / 8462

June 1, 2021, 14:23 (GMT)
test adding shortcut for geo viewer
June 1, 2021, 14:05 (GMT)
Merge branch 'master' into temp-geometry-nodes-viewer-node
June 1, 2021, 13:36 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
June 1, 2021, 13:29 (GMT)
Lineart: compiler flags.
June 1, 2021, 13:25 (GMT)
Geometry Nodes: add empty material slot to new meshes

This fixes T88455 by adding an empty material slot to newly
generated meshes. This allows the object to overwrite the
"default" material without any extra nodes. Technically,
all polygons reference the material index 0 already, so it
makes sense to add a material slot for this material index.

Differential Revision: https://developer.blender.org/D11439
June 1, 2021, 13:18 (GMT)
BuildBot: Cleanup

Removing scripts that were placed in the source tree that would drive
the old buildbot. With the new buildbot in place these scripts aren't
being used anymore.

The buildbit is currently driven by
`build_files/config/pipeline_config.json`. In the near future make
update would also use this config.

Overview of the new buildbot: https://wiki.blender.org/wiki/Infrastructure/BuildBot

Work done by James Monteath.
June 1, 2021, 13:16 (GMT)
Lineart: working loader
June 1, 2021, 13:07 (GMT)
Merge branch 'master' into tmp-buildbot-cleanup
June 1, 2021, 12:26 (GMT)
Merge branch 'master' into sculpt-dev
June 1, 2021, 12:22 (GMT)
Fix build after merge
June 1, 2021, 12:02 (GMT)
Fix buffer overrun in paint_line_strokes_spacing

Error in 87cafe92ce2f99d8da620b80e1c26f8078554f93
June 1, 2021, 11:55 (GMT)
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading
June 1, 2021, 11:54 (GMT)
Merge branch 'master' into temp-geometry-nodes-viewer-node
June 1, 2021, 11:38 (GMT)
Fix T88658: Force Fields of curve shape can crash if curve has only one point

`bvhtree_from_mesh_edges_create_tree` can actually leave the BVHTree
NULL (e.g. if no edges are present).

Now dont allocate `BVHTreeFromMesh` on the `SurfaceModifierData` at all
in case the tree would be NULL anyways.
Places like `get_effector_data` check for `SurfaceModifierData`-
>`BVHTreeFromMesh` and dont try to stuff like getting a closest point on
surface, which would crash as soon as BVHNodes would need to be accessed
(from the NULL BVHTree).

Maniphest Tasks: T88658

Differential Revision: https://developer.blender.org/D11443
June 1, 2021, 11:18 (GMT)
DrawManager: Use CPP for Mesh Extraction Scheduling.

More cleanups will come to make this more CPP-like.
June 1, 2021, 11:18 (GMT)
Cleanup: API for MeshExtractRunTimeData.
June 1, 2021, 11:18 (GMT)
Cleanup: NULL->nullptr.
June 1, 2021, 11:18 (GMT)
Cleanup: remove unused parameter.
June 1, 2021, 11:18 (GMT)
Cleanup: remove unused parameter.
June 1, 2021, 10:52 (GMT)
Merge branch 'master' into sculpt-dev
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021