November 16, 2021, 22:21 (GMT) |
Merge branch 'blender-v3.0-release' |
November 16, 2021, 22:18 (GMT) |
Fix missing Cycles implicit float/double conversion error with Clang Since these are errors with GCC and Visual Studio. |
November 16, 2021, 22:12 (GMT) |
Fix another Linux build error with double and float comparison |
November 16, 2021, 21:40 (GMT) |
Merge branch 'blender-v3.0-release' |
November 16, 2021, 21:32 (GMT) |
Remove debug ATTR_NO_OPT |
November 16, 2021, 21:29 (GMT) |
Cleanup: compiler warnings |
November 16, 2021, 21:26 (GMT) |
Sculpt-dev: fix brush input mapping inheritance * Brush input mappings now have three inheritance mode: "always", "never" and "channel" (use channel's inheritance mode). * Note that the UI exposes a single inherit icon, which just toggles between "always" and "never," to lessen user confusion. * Brush mappings default to "never" inheritance mode. * Fixed wrong node update flag in bke_pbvh_insert_face_finalize leading to disappearing parts of the mesh. |
November 16, 2021, 21:25 (GMT) |
Fix build error with strict double to float conversion |
November 16, 2021, 21:09 (GMT) |
Geometry Nodes: Small improvements to object info node This commit contains a few mostly-related changes to this node: - Add a warning when retrieving the geometry from the modifier object. - Only create the output geometry when it is necessary. - Decompose transform matrices in a more friendly way. - Use default return callbacks like other newer nodes. Differential Revision: https://developer.blender.org/D13232 |
November 16, 2021, 20:55 (GMT) |
Merge branch 'blender-v3.0-release' |
November 16, 2021, 20:51 (GMT) |
Fix T93085: Incorrect geometry nodes modifier warning It's valid for a node group connected to the modifier not to have a geometry input, but I didn't consider that case with the last change I made here, f3bdabbe24fe591dc9. Differential Revision: https://developer.blender.org/D13231 |
November 16, 2021, 20:49 (GMT) |
Fix T92857: Deadlock in geometry nodes curve multi-threading The spline code, especially Bezier splines, often make use of lazily evaluation and caching. In order to do that, they use mutex locks. When multi-threading, this can lead to problems. Further detail can be found in rBfcc844f8fbd0d1. To fix the deadlock, isolate the task before multi-threading when holding a lock. Differential Revision: https://developer.blender.org/D13229 |
November 16, 2021, 19:49 (GMT) |
November 16, 2021, 18:44 (GMT) |
Fix T93106: Cycles SSS not working with normals pointing inside |
November 16, 2021, 17:10 (GMT) |
File Browser: Improve usage of threads in the creation of thumbnails Due to asynchronous process, the preview for a given image may be generated several times. This regenerates many thumbs unnecessarily. The solution is to add the `FILE_ENTRY_PREVIEW_LOADING` flag for file entries that are still in the thread queue. So this flag is checked not to redraw the thumb when it is still being created on a different thread. Differential Revision: https://developer.blender.org/D11150 |
November 16, 2021, 16:59 (GMT) |
Merge branch 'blender-v3.0-release' |
November 16, 2021, 16:56 (GMT) |
Fix T93011: Individual origins being used when pivot point is override There should be a special `t->around` for this case, but for now let's just avoid having the individual origins overlap. |
November 16, 2021, 16:55 (GMT) |
Cleanup: better delimit member initialization The initialization of `t->around` and `t->view` was scattered and with duplicate code |
November 16, 2021, 16:39 (GMT) |
Transform: better contextualize the status bar `Remove Last Snap Point` should only be displayed when there is a Snap Point to be removed. |
November 16, 2021, 16:25 (GMT) |
Merge branch 'blender-v3.0-release' |
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Master Commits
MiikaHweb | 2003-2021