March 3, 2021, 08:03 (GMT) |
operator bool |
March 3, 2021, 08:01 (GMT) |
more accessors |
March 3, 2021, 07:54 (GMT) |
add conversion/comparison operators and hash functions |
March 3, 2021, 07:53 (GMT) |
Fix (unreported) Outliner missing updates copying IDs via python Steps to reproduce: - switch to Scripting workspace - execute bpy.data.meshes['Cube'].copy() - Outliner will not show the new mesh immediately Now just send appropriate notifier. Differential Revision: https://developer.blender.org/D10584 |
March 3, 2021, 07:33 (GMT) |
construct contexts |
March 3, 2021, 07:23 (GMT) |
cleanup |
March 3, 2021, 07:17 (GMT) |
destructor |
March 3, 2021, 07:13 (GMT) |
initial xxx node tree |
March 3, 2021, 06:59 (GMT) |
Nodes: store references to bNodeLinks in NodeTreeRef Sometimes it is useful to have this information available to be able to read information from links. |
Revision 8b9275d by Michael Kowalski (temp-usd-importer-T81257-merge, usd, usd-importer-T81257-merge) March 3, 2021, 05:07 (GMT) |
USD Import: support instance collections. Added an experimental Instancing option to support importing USD scenegraph instances as Blender instanced collections. |
March 3, 2021, 04:53 (GMT) |
Fix crash when dragging nodes The `bNodeLinkDrag` struct was NULL when dragging a node instead of a link. It is allocated with `calloc` anyway, so this field doesn't need to be explitely cleared. |
March 3, 2021, 04:06 (GMT) |
Cleanup: minor changes to Python RNA pointer assignment Don't assign the BPy_StructRNA a value which can be 'None', instead, set it to NULL. |
March 3, 2021, 02:58 (GMT) |
Cleanup: Use span and float matrix type in direct boolean code This commit includes a few simple improvements to the direct mesh boolean code added recently. - Passing the transforms and meshes to `direct_mesh_boolean` as spans makes the function easier to call from C++. - The definition of `TransMat`, was unecessary when we have the `float4x4` type already used elsewhere in C++ code. Differential Revision: https://developer.blender.org/D10592 |
March 2, 2021, 22:13 (GMT) |
Fix T85966: Wrong link picked when dragging multi-input socket The socket drag operator stored the index of the last picked socket into RNA in case the mouse cursor leaves the link while dragging. This id was not unique which is why sometimes a link from an other node with the same id is picked. This patch changes the way the last picked link is stored and stores a pointer to the link directly into bNodeLinkDrag struct instead. Differential Revision: https://developer.blender.org/D10590 |
March 2, 2021, 20:41 (GMT) |
Merge branch 'master' into geometry-nodes-read-only-instances |
March 2, 2021, 20:38 (GMT) |
Logging test. |
March 2, 2021, 19:48 (GMT) |
GPencil: Rever Dopesheet bar UI test |
March 2, 2021, 19:20 (GMT) |
Cleanup: spelling, minor corrections Also use doxygen comments for sculpt functions. |
March 2, 2021, 19:13 (GMT) |
Python API: Expose CurveMapping Reset View function The Python API for the curve mapping widget offers the `update` function, but no way to reset the view to the clipping rectangle. This commit adds a blenkernel function for this operation, and exposes it to the CurvMapping RNA API. This allows addons to display a more user-friendly view of the data in this widget. Differential Revision: https://developer.blender.org/D10561 |
March 2, 2021, 19:01 (GMT) |
Geometry Nodes: Attribute search drop-down This commit adds a search for existing attributes when you click on an attribute field. This is useful because otherwise you have to remember which attributes should be available at each node in the tree. The fundamental complication is that this information is not accessible statically. So the search data is only a cache from the previous node tree evaluation. The information is added with `BKE_nodetree_attribute_hint_add`, currently for every input geometry socket for a single node. This is only an initial implementation, and later versions will expose the data type and domain of the attributes. Differential Revision: https://developer.blender.org/D10519 |
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Master Commits
MiikaHweb | 2003-2021