Blender Git Commit Log

All Blender Git commits.

Page: 975 / 8462

January 25, 2021, 12:48 (GMT)
Merge branch 'blender-v2.92-release'
January 25, 2021, 12:47 (GMT)
Merge branch 'blender-v2.92-release'
January 25, 2021, 12:47 (GMT)
Merge branch 'blender-v2.92-release'
January 25, 2021, 12:46 (GMT)
Fix T84911: Add Primitive and IC keymap - 3d navigation conflict

Ref D10176
January 25, 2021, 12:41 (GMT)
UI: improve categorization in Grease Pencil Layers sub-panels

The "Layers" panel for Grease Pencil objects uses sub-panels to organize
their properties in categories. Currently, this isn't so clear.
This patch cleans up these sub-panels with clearer categorization.

Reviewed By: #grease_pencil, antoniov, Blendify, HooglyBoogly

Ref D10184
January 25, 2021, 12:32 (GMT)
EEVEE: Depth Of Field: Resolve pass: Fix some bugs

- Fix missing tiles when max size is under layer threshold.
- Fix infocus sampling being jittered
- Reduce intersection multiplier for smoother slight focus transition.
January 25, 2021, 12:00 (GMT)
EEVEE: Depth Of Field: Add performance debugging defines
January 25, 2021, 11:44 (GMT)
Fix T84324: Crash when combining two scenes in compositor.

In the CompositorOperation::deinitExecution the viewer could be freed at
the same time it was drawn in the image editor or node editor. There is
a guard for that but wasn't added during the migration of the two
editors to the draw manager.
January 25, 2021, 11:31 (GMT)
EEVEE: Depth Of Field: Tweak layer threshold for more watertighteness
January 25, 2021, 11:28 (GMT)
EEVEE: Depth Of Field: Add back the resolve sample jitter

This time using a tweaked radius and a noise rotation (offset).
January 25, 2021, 11:28 (GMT)
EEVEE: Depth Of Field: Fix output weight of the gather passes
January 25, 2021, 11:26 (GMT)
EEVEE: Depth Of Field: Change foreground occlusion threshold

This makes it a bit more relaxed to avoid too harsh transitions.

Also disable occlusion in resolve pass.
January 25, 2021, 11:07 (GMT)
EEVEE: Depth Of Field: Correct foreground occlusion weighting

This is not perfect but at least it has less noticeable transition
issues.
January 25, 2021, 10:53 (GMT)
Buildbot: Fixed crash when building RC builds

Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that
doesn't exist anymore. It was removed by {D7748}.

This change removes it from `buildbot_utils.py`.
January 25, 2021, 10:53 (GMT)
Buildbot: Fixed crash when building RC builds

Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that
doesn't exist anymore. It was removed by {D7748}.

This change removes it from `buildbot_utils.py`.
January 25, 2021, 10:36 (GMT)
Merge branch 'blender-v2.92-release'
January 25, 2021, 10:35 (GMT)
Fix padding issue in DNA

Was introduced in the previous change in the image.
January 25, 2021, 10:28 (GMT)
UI: object context menu tweaks for consistency

Currently, the object context menu includes some inconsistencies
between object types. This is a small patch that fixes these.

- Adds the same ability to Join and Set Origin
to all supported object types.
- Adds Set Active Camera for cameras.
- Adds Adjust Stroke Width for GP Objects.
- Adds Trace Image to Grease Pencil for Image Empties.

Reviewed By: #grease_pencil

Ref D10144
January 25, 2021, 10:27 (GMT)
Fix T84398: Multiview images show only one view.

The `image_get_gpu_texture` didn't use the iuser->view_index but
recalculated the requested view again. This lead to inconsistent
behavior when switching between multi view textures or stereo textures.

This has been fixed by ensuring that the `iuser->view_index` is always
used.

An Image has only place to store 2 view textures. This is done for
right/left eye compositing. A multi view texture can have more views.
This would lead to reading and writing to unallocated space.

When a multiview texture is requested that is larger than 1. It will
always be cached as being the first eye. The `gpu_view` of the Image is
also used as a cache key to check this.
January 25, 2021, 10:10 (GMT)
Fix T84990: Proportional Editing falloff drawing for masks in MCE is broken

This got broken in 4b1112c8c96. A fix which will be consistent with image
editor is not obviously clear, so for the time being revert the change and
go back to state which was working for a long time.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021