January 25, 2021, 12:48 (GMT) |
Merge branch 'blender-v2.92-release' |
January 25, 2021, 12:47 (GMT) |
Merge branch 'blender-v2.92-release' |
January 25, 2021, 12:47 (GMT) |
Merge branch 'blender-v2.92-release' |
January 25, 2021, 12:46 (GMT) |
January 25, 2021, 12:41 (GMT) |
UI: improve categorization in Grease Pencil Layers sub-panels The "Layers" panel for Grease Pencil objects uses sub-panels to organize their properties in categories. Currently, this isn't so clear. This patch cleans up these sub-panels with clearer categorization. Reviewed By: #grease_pencil, antoniov, Blendify, HooglyBoogly Ref D10184 |
January 25, 2021, 12:32 (GMT) |
EEVEE: Depth Of Field: Resolve pass: Fix some bugs - Fix missing tiles when max size is under layer threshold. - Fix infocus sampling being jittered - Reduce intersection multiplier for smoother slight focus transition. |
January 25, 2021, 12:00 (GMT) |
EEVEE: Depth Of Field: Add performance debugging defines |
January 25, 2021, 11:44 (GMT) |
Fix T84324: Crash when combining two scenes in compositor. In the CompositorOperation::deinitExecution the viewer could be freed at the same time it was drawn in the image editor or node editor. There is a guard for that but wasn't added during the migration of the two editors to the draw manager. |
January 25, 2021, 11:31 (GMT) |
EEVEE: Depth Of Field: Tweak layer threshold for more watertighteness |
January 25, 2021, 11:28 (GMT) |
EEVEE: Depth Of Field: Add back the resolve sample jitter This time using a tweaked radius and a noise rotation (offset). |
January 25, 2021, 11:28 (GMT) |
EEVEE: Depth Of Field: Fix output weight of the gather passes |
January 25, 2021, 11:26 (GMT) |
EEVEE: Depth Of Field: Change foreground occlusion threshold This makes it a bit more relaxed to avoid too harsh transitions. Also disable occlusion in resolve pass. |
January 25, 2021, 11:07 (GMT) |
EEVEE: Depth Of Field: Correct foreground occlusion weighting This is not perfect but at least it has less noticeable transition issues. |
January 25, 2021, 10:53 (GMT) |
Buildbot: Fixed crash when building RC builds Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that doesn't exist anymore. It was removed by {D7748}. This change removes it from `buildbot_utils.py`. |
January 25, 2021, 10:53 (GMT) |
Buildbot: Fixed crash when building RC builds Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that doesn't exist anymore. It was removed by {D7748}. This change removes it from `buildbot_utils.py`. |
January 25, 2021, 10:36 (GMT) |
Merge branch 'blender-v2.92-release' |
January 25, 2021, 10:35 (GMT) |
Fix padding issue in DNA Was introduced in the previous change in the image. |
January 25, 2021, 10:28 (GMT) |
UI: object context menu tweaks for consistency Currently, the object context menu includes some inconsistencies between object types. This is a small patch that fixes these. - Adds the same ability to Join and Set Origin to all supported object types. - Adds Set Active Camera for cameras. - Adds Adjust Stroke Width for GP Objects. - Adds Trace Image to Grease Pencil for Image Empties. Reviewed By: #grease_pencil Ref D10144 |
January 25, 2021, 10:27 (GMT) |
Fix T84398: Multiview images show only one view. The `image_get_gpu_texture` didn't use the iuser->view_index but recalculated the requested view again. This lead to inconsistent behavior when switching between multi view textures or stereo textures. This has been fixed by ensuring that the `iuser->view_index` is always used. An Image has only place to store 2 view textures. This is done for right/left eye compositing. A multi view texture can have more views. This would lead to reading and writing to unallocated space. When a multiview texture is requested that is larger than 1. It will always be cached as being the first eye. The `gpu_view` of the Image is also used as a cache key to check this. |
January 25, 2021, 10:10 (GMT) |
Fix T84990: Proportional Editing falloff drawing for masks in MCE is broken This got broken in 4b1112c8c96. A fix which will be consistent with image editor is not obviously clear, so for the time being revert the change and go back to state which was working for a long time. |
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Master Commits
MiikaHweb | 2003-2021