Blender Git Commit Log

All Blender Git commits.

Page: 981 / 8462

January 22, 2021, 12:41 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 12:40 (GMT)
Revert "BLI: add conversion from float2 to float3"

This reverts commit 6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82.
January 22, 2021, 11:26 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 11:26 (GMT)
Fix T76936: Mesh shape amended upon undoing in sculpt mode

Was happening when there are deform modifiers prior to the multires.

There are detail in the comment around sculpt_undo_refine_subdiv(),
but briefly: the subdiv was refined with wrong base mesh coordinates.

Differential Revision: https://developer.blender.org/D10158
January 22, 2021, 11:17 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 11:16 (GMT)
BLI: add conversion from float2 to float3

Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
January 22, 2021, 10:54 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 10:47 (GMT)
Cleanup - Point Instance: Use own DNA struct

We will need to expand this node soon to add weight/count for different
elements inside the collection. For that it is better to have the node
to use its own DNA.
January 22, 2021, 10:39 (GMT)
Fix (unreported) LibOverride: hair cache settings not working.

Thanks to that same point cache being exposed in **four** different RNA
paths (twice in particle system, and twice in its embedded cloth
simulation settings).

Only way is to also make particle system overridable.
January 22, 2021, 10:26 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 10:25 (GMT)
GPencil: Fix unreported Vertex Paint masking error

The masking was not working as expected and allowed to paint non selected strokes.
January 22, 2021, 09:00 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 08:30 (GMT)
Particles: Fixed thread work size calculation.

Dividing the workload by number of tasks in float is imprecise and
lead in some cases to particles not being calculated at all
(example: 20000 particles, 144 tasks).

Switching this calculation to integer makes sure we don't lose count.

Differential Revision: https://developer.blender.org/D10157
January 22, 2021, 08:22 (GMT)
Particles: Fixed thread work size calculation.

Dividing the workload by number of tasks in float is imprecise and
lead in some cases to particles not being calculated at all
(example: 20000 particles, 144 tasks).

Switching this calculation to integer makes sure we don't lose count.

Differential Revision: https://developer.blender.org/D10157
January 22, 2021, 07:43 (GMT)
Fix outliner and animation editors exiting multi-object edit-mode

When multiple objects were in edit-mode,
only the active object would exit edit-mode.
January 22, 2021, 06:12 (GMT)
Cleanup: correct last spelling cleanup
January 22, 2021, 05:54 (GMT)
Cleanup: spelling, remove outdated/invalid comments
January 22, 2021, 05:43 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 05:43 (GMT)
Merge branch 'blender-v2.92-release'
January 22, 2021, 05:08 (GMT)
Fix the NLA setting the active object without exiting edit-mode

This is done by convention in the outliner and dope-sheet.

Missing edit-mode exit causes glitches with mixed object/edit-mode undo.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021