January 22, 2021, 12:41 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 12:40 (GMT) |
Revert "BLI: add conversion from float2 to float3" This reverts commit 6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82. |
January 22, 2021, 11:26 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 11:26 (GMT) |
Fix T76936: Mesh shape amended upon undoing in sculpt mode Was happening when there are deform modifiers prior to the multires. There are detail in the comment around sculpt_undo_refine_subdiv(), but briefly: the subdiv was refined with wrong base mesh coordinates. Differential Revision: https://developer.blender.org/D10158 |
January 22, 2021, 11:17 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 11:16 (GMT) |
BLI: add conversion from float2 to float3 Previously float2 was converted to float3 by implicitly converting to a float pointer first, which was then passed to the float3 constructor. This leads to uninitialized memory in the z component of the new float3. |
January 22, 2021, 10:54 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 10:47 (GMT) |
Cleanup - Point Instance: Use own DNA struct We will need to expand this node soon to add weight/count for different elements inside the collection. For that it is better to have the node to use its own DNA. |
January 22, 2021, 10:39 (GMT) |
Fix (unreported) LibOverride: hair cache settings not working. Thanks to that same point cache being exposed in **four** different RNA paths (twice in particle system, and twice in its embedded cloth simulation settings). Only way is to also make particle system overridable. |
January 22, 2021, 10:26 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 10:25 (GMT) |
GPencil: Fix unreported Vertex Paint masking error The masking was not working as expected and allowed to paint non selected strokes. |
January 22, 2021, 09:00 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 08:30 (GMT) |
Particles: Fixed thread work size calculation. Dividing the workload by number of tasks in float is imprecise and lead in some cases to particles not being calculated at all (example: 20000 particles, 144 tasks). Switching this calculation to integer makes sure we don't lose count. Differential Revision: https://developer.blender.org/D10157 |
January 22, 2021, 08:22 (GMT) |
Particles: Fixed thread work size calculation. Dividing the workload by number of tasks in float is imprecise and lead in some cases to particles not being calculated at all (example: 20000 particles, 144 tasks). Switching this calculation to integer makes sure we don't lose count. Differential Revision: https://developer.blender.org/D10157 |
January 22, 2021, 07:43 (GMT) |
Fix outliner and animation editors exiting multi-object edit-mode When multiple objects were in edit-mode, only the active object would exit edit-mode. |
January 22, 2021, 06:12 (GMT) |
Cleanup: correct last spelling cleanup |
January 22, 2021, 05:54 (GMT) |
Cleanup: spelling, remove outdated/invalid comments |
January 22, 2021, 05:43 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 05:43 (GMT) |
Merge branch 'blender-v2.92-release' |
January 22, 2021, 05:08 (GMT) |
Fix the NLA setting the active object without exiting edit-mode This is done by convention in the outliner and dope-sheet. Missing edit-mode exit causes glitches with mixed object/edit-mode undo. |
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Master Commits
MiikaHweb | 2003-2021