Blender Git Commits

Blender Git "asset-browser" branch commits.

Page: 11 / 27

March 21, 2021, 15:11 (GMT)
Geometry Nodes: Don't create empty components when realizing instances

Previously even if the input goemetry set had no point cloud or no mesh
instances, `geometry_set_realize_instances` would create empty data.
This isn't necessarily bad, but it can complicate things down the line if
there are a bunch of empty components getting passed around.
March 21, 2021, 15:11 (GMT)
GPencil: Rename Options panel to Settings

This change is to keep consistency with other panels with the same functionality.

Reviewed by @pablovazquez
March 21, 2021, 15:11 (GMT)
Fix T86677: select grouped in node editor crashes without active node

This was reported for geometry nodes, but was true for all nodetrees
(e.g. after deleting the active node). Geometry node trees just made
this more obvious since they start without an active node to begin with.

Fix provided by @lone_noel, thx!

Maniphest Tasks: T86677

Differential Revision: https://developer.blender.org/D10762
March 21, 2021, 15:11 (GMT)
LibOverride: Outliner: Rename `Add...` to `Make...`.

Also more consistent with the name used for the 3DView operator.
March 21, 2021, 15:11 (GMT)
Fix T86701: Geometry nodes Cube and UV Sphere mesh size

The size in the transform matrices was extra, since it is also
passed as an argument to the BMesh operators.

Differential Revision: https://developer.blender.org/D10763
March 21, 2021, 15:11 (GMT)
Fix T86448 EEVEE: SSRefraction Depth regression

Caused by recent change for contact shadow raytracing. rB4e236326c137
March 21, 2021, 15:11 (GMT)
LibOverride: Outliner: Tweak override creation from instancing empty.

Now behavior is similar to the one from 3DView: once override of the
collection is successfuly created, we remove the instancing empty from
the scene.
March 21, 2021, 15:11 (GMT)
LibOverride: Fix missing update after an override reset.

We need to brute-force reset IDs with `ID_RECALC_ALL` here...
March 21, 2021, 15:11 (GMT)
Fix T86548: Sculpt: Mask by Color tool not working

Caused by {rB2917f550caa9} which renamed the entry in the toolsystem,
but not the corresponding keymap.

Maniphest Tasks: T86548

Differential Revision: https://developer.blender.org/D10725
March 21, 2021, 15:11 (GMT)
Fix 3DView not updating on some NC_ID notifiers.

Outliner uses a lot `NC_ID | NA_EDITED` e.g., which was not caught by
the View3D editor for update.
March 21, 2021, 15:11 (GMT)
Fix missing view3d updates after recent NC_SPACE notifier filters

Since {rB46aa70cb486d}, using `NC_SPACE | ND_SPACE_VIEW3D` as notifier is
restricted to space data as a reference. This was still used though for
RNA updates in other places (namely `rna_camera`, `rna_scene`,
`rna_animviz`), and passing NULL would automatically set the notifier
reference to the owner id. Above commit would happily filter these out,
leading to missing refreshes.

Now use more specific notifiers (in case of animviz a new
`ND_DRAW_ANIMVIZ` was added).

This was reported for Camera background images btw.
Fixes T86670.

Maniphest Tasks: T86670

Differential Revision: https://developer.blender.org/D10758
March 19, 2021, 16:22 (GMT)
Merge branch 'ui-asset-view-template' into asset-browser-poselib
March 19, 2021, 16:22 (GMT)
Merge branch 'master' into asset-browser-poselib
March 19, 2021, 16:16 (GMT)
Merge branch 'master' into ui-asset-view-template
March 19, 2021, 16:14 (GMT)
Cleanup: Python code style
March 19, 2021, 16:09 (GMT)
Fix race condition when multiple file/asset-lists are running at once

E.g. opening a file with an asset viewer and an Asset Browser could cause one
of them to not load its files properly. That is because there was only one
`wmJob` per scene so when the first one was done it would end the other one(s).
I think this would be a problem in master for the regular File Browser too.

Instead of setting the scene as owner of the job, use the file-list, so that
each file/asset-list gets its own job.
March 18, 2021, 18:47 (GMT)
Cleanup: First round of polishing (C++ style, type safety, naming, etc)

* Follow "rule of five"
* Explicit conversion constructors
* Separate inteface declarations from definitions (readability)
* Avoid clang-tidy error
* Naming
....
March 18, 2021, 14:48 (GMT)
Merge branch 'ui-asset-view-template' into asset-browser-poselib
March 18, 2021, 14:30 (GMT)
Merge branch 'master' into ui-asset-view-template
March 18, 2021, 13:44 (GMT)
Pose Library: use the new temp-loading functions in the blenloader module
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021