March 9, 2020, 19:33 (GMT) |
Fix T72253: Mantaflow adaptive domain cuts off The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that. |
March 9, 2020, 19:33 (GMT) |
Fix camera border gizmo size |
March 9, 2020, 19:33 (GMT) |
Fix crash when compiling renderpass shader on some AMD drivers Differential Revision: https://developer.blender.org/D6959 # Conflicts: # source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl |
March 9, 2020, 19:33 (GMT) |
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry Added check to see if the mesh has any polygons at all. If there are no polygons, the bvh tree data will consist of null pointers, so skip internal springs if this is the case. |
March 9, 2020, 19:33 (GMT) |
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big Caused by rB9cac5fa681c5 which fixed the handles for the camera border gizmo (being much too small)-- which in turn was broken by rB98e4fbc7cc9e. Camera border gizmo sets up its matrix_space a bit differently [this is why we are getting very small values in gizmo_calc_rect_view_scale -- needs more investigation], but instead of breaking it for Light, Image and Compositor Backdrop, lets just compensate by scaling the Camera Border Gizmo for now. Maniphest Tasks: T74278 Differential Revision: https://developer.blender.org/D6991 |
March 9, 2020, 19:33 (GMT) |
Fix (unreported) Separate bones creates empty armature Fix for fix (rB8bf7ca9fe31c). The fix was not actually working [neither for multi-armature-editing as intended nor for single armatures] and it broke single-armature bone separation completely. More or less indentation issue, move relevant code out of bone loop, do after all bones have been checked, guess this was intended anyways. Differential Revision: https://developer.blender.org/D6949 |
March 9, 2020, 19:33 (GMT) |
Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. The collection property `loop_triangles` was given the RNA type `MeshLoopTriangle` (the type of the collection's items), instead of `MeshLoopTriangles` (the actual expected RNA collection/array type). The cutest, tiniest typo mistake in RNA code, leading to some complete non-sense... It's fairly amazing that this did not cause more severe issues actually. |
March 9, 2020, 19:33 (GMT) |
Fix T72903: Bone envelope & bone size tool functionality swapped |
March 9, 2020, 19:33 (GMT) |
Fix T74182: Crash saving images from non-image spaces |
March 9, 2020, 19:33 (GMT) |
Fix T73932: modifying keyframes in nodes fails when there is an image sequence Image animation should not be an depsgraph node of type ANIMATION, there is no need for it to be affected by the special casing for that. |
March 9, 2020, 19:33 (GMT) |
Fix crash loading .blend file saved with Blender 2.25 pathJumper.blend from 2.25 release demo files in demos225.zip |
March 9, 2020, 19:33 (GMT) |
Fix T73862: Fluid Sim file handle resource leak |
March 9, 2020, 19:33 (GMT) |
Fix T54270: Reset last_hit and last_location when reading the file It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates. Reviewed By: brecht Maniphest Tasks: T54270 Differential Revision: https://developer.blender.org/D6754 |
March 9, 2020, 19:33 (GMT) |
Bump version to 2.82a beta. |
March 9, 2020, 19:33 (GMT) |
Fix T73898: UDIM crash changing form tiled to single |
March 9, 2020, 19:33 (GMT) |
Fix potential crash with Eevee render of missing image textures This NULL check is needed elsewhere, do it here as well. |
February 13, 2020, 11:37 (GMT) |
Tagging submodules |
February 12, 2020, 16:20 (GMT) |
Fix T73442 Overlay: Wireframe infront buggy in material shading mode This was caused by the refactor. The wireframe was drawn with the incorrect depth buffer. Should be included in 2.82 |
February 12, 2020, 16:04 (GMT) |
Blender 2.82 release bump |
February 12, 2020, 16:04 (GMT) |
Subversion bump 2.82.7 (preparing for release) |
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