January 5, 2020, 08:48 (GMT) |
Merge branch 'master' into greasepencil-object |
January 4, 2020, 21:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 4, 2020, 21:03 (GMT) |
Merge branch 'master' into greasepencil-object |
January 4, 2020, 18:33 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 4, 2020, 18:32 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 0f7bde8 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 4, 2020, 16:42 (GMT) |
GPencil: Refactor: Add SMAA as Antialiasing solution This removes the need of MSAA and the cost associated with it. We run edge detection on both revealage and color buffer. However the implemntation is not perfect: The source buffers are in linear color space and the edge detection implies gamma corrected (display) space. This mean the algorithm fails to capture some color changes. To workaround this, we increase SMAA_LUMA_WEIGHT which has the same effect as decreasing SMAA_THRESHOLD. This works ok in most scenes since GPencil objects have clean and sharply defined shapes. |
Revision 66fdcd5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 15:38 (GMT) |
minor fixes |
Revision e3ee421 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 15:21 (GMT) |
better to string conversion for generic types |
Revision 8330876 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 15:07 (GMT) |
initial constant folding of multi function network |
Revision f526c8d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 13:42 (GMT) |
rename Stack.empty to Stack.is_empty |
Revision d95b52f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 13:25 (GMT) |
cleanup link insertion |
Revision 6b9e7dc by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:59 (GMT) |
simplify conversion insertion |
Revision bc48280 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:42 (GMT) |
refactor: extract methods |
Revision 7a931de by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:37 (GMT) |
simplify names |
Revision b7f6be1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:27 (GMT) |
simplify names |
Revision 9c20241 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:26 (GMT) |
simplify names |
Revision b2fb025 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:24 (GMT) |
rename FunctionNodeTree to FunctionTree |
Revision 5e49e3d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:23 (GMT) |
move code into sub namespace |
Revision 5bbc1b2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 4, 2020, 12:17 (GMT) |
refactor: initial removal of FunctionTreeMFNetworkBuilder |
January 4, 2020, 07:46 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
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Master Commits
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