Revision ee8dfc0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 13:21 (GMT) |
replace time span with float interval |
Revision 335b5bc by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 12:53 (GMT) |
cleanup influences collector |
Revision 7250dfe by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 12:44 (GMT) |
cleanup |
Revision feb938d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 12:42 (GMT) |
remove task c++ wrapper in favor of tbb |
Revision 4b8cd2c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 12:22 (GMT) |
use tbb for parallel code |
Revision 64b707e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 11:48 (GMT) |
use IndexMask in more places |
Revision f85c4ca by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 11:40 (GMT) |
cleanup |
Revision a80ffa4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 11:37 (GMT) |
cleanup usage of IndexMask |
Revision 8668944 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 11:32 (GMT) |
use IndexMask in more places |
Revision 717beed by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 11:26 (GMT) |
cleanup naming |
Revision 03dbcd8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 10:10 (GMT) |
cleanup naming |
Revision 9c68e2e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 22, 2019, 09:58 (GMT) |
speedup multi function evaluation |
Revision e42f30d by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 20:11 (GMT) |
GPencil: Refactor: Implement rounded caps This was a bit tricky to do it cleanly. We create a mask using the stroke point coordinates and extend the stroke geometry to uncover the mask if the round caps are needed. This was needed to be able to workaround the projection artifact of uvs. Note that this code could be used for stroke shape in the future. |
December 21, 2019, 15:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 21, 2019, 15:01 (GMT) |
Merge branch 'master' into greasepencil-object |
December 21, 2019, 07:52 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 21, 2019, 07:51 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 6af1309 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:53 (GMT) |
GPencil: Refactor: Make light power match cycles and EEVEE This was eyeballed with colormanagement being off. So I wouldn't be surprise if this comes out not perfect. |
Revision 42580dd by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:21 (GMT) |
GPencil: Refactor: Use more correct depth merge approximation for 2D object We now use a plane that follows the computed shading normal. The plane follows the camera rotation but also takes the gpobject volume into account. |
Revision 685c94e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:21 (GMT) |
GPencil: Refactor: Use normal approximation for lighting We compute the normal using the bounding box size and the view vector to the center of the bounding box. We then scale the normal w.r.t. the BBox size and transform it back to world space. This gives us a flat normal for objects without depth and a rotating normal for object that are not. This will also be used for correct depth mixing. |
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Master Commits
MiikaHweb | 2003-2021