September 12, 2019, 01:13 (GMT) |
Fix build error after DNA defaults changing dna_type_offsets.h must be generated before we use it in blenkernel, similar to what we already do for blenloader. |
September 12, 2019, 01:13 (GMT) |
Sculpt: Pose Brush This brush lets the user pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5647 |
September 12, 2019, 01:13 (GMT) |
Fix (unreported) non-official X3D add-on enabled in factory startup. Forgot to remove it from there when I moved it to community-supported status last week. Also raising subversion. |
September 12, 2019, 01:13 (GMT) |
I18n: dirty workaround for PITA ghost classes remaining after unregister. Spent again a whole day trying to understand what happens here, with no luck. For some reasons, OperatorProperties children of unregistered operator classes remain accessible, with their `bl_rna` member, although that one is 100% invalid (freed memory, crashes with ASAN builds). Funny thing is, I cannot reproduce that situation when disabling the add-on from the py console of a Blender-with-UI. Note: issue revealed by X3D add-on, which is still enabled in factory settings, while not being officially supported any more, this has to be fixed in a separate commit. |
September 12, 2019, 01:13 (GMT) |
UI: Format Memory Strings in Binary Show all memory-related byte size strings calculated with a base of 1024. Differential Revision: https://developer.blender.org/D5714 Reviewed by Brecht Van Lommel |
September 12, 2019, 01:13 (GMT) |
UI: File Browser Sizes in Binary for Windows This adds per-platform change so Windows users will see file sizes calculated with a base of 1024. Differential Revision: https://developer.blender.org/D5714 Reviewed by Brecht Van Lommel |
September 12, 2019, 01:13 (GMT) |
Sculpt: Topology automasking The sculpt automasking feature assigns a factor to each vertex before starting the stroke. This can be used for isolating disconnected meshes, masking cavities, mesh boundary edges or creating topological falloffs. This commit implements automasking in all brushes and topology automasking without topology falloff. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5645 |
September 12, 2019, 01:13 (GMT) |
Cleanup: unused functions |
September 12, 2019, 01:13 (GMT) |
UI: Add superimposed + and - icons for file number Brings back + and - icons to the file name button, but now as superimposed icons. |
September 12, 2019, 01:13 (GMT) |
UI: Refactor and improve buttton extra icons Without this patch there could only be one superimposed icon and the operators were hard coded for the button types. This keeps the previous, sort of predefined extra icons working in a rather generic way, but allows adding specific ones for specific case through `UI_but_extra_operator_icon_set()`. Reviewed by: Campbell Barton Differential Revision: https://developer.blender.org/D5730 |
September 12, 2019, 01:13 (GMT) |
Partial revert "Edit Mesh: Change color behavior" Using a lighter color for faces than edges makes edges hard to see in wire-frame display mode. See T67637. This partially reverts commit 203f9a49e29c82458a49efe856eb58f938eb537b. |
September 12, 2019, 01:13 (GMT) |
Fix T69382: Crash - Regression - GPU Intel HD 4000 Workarounds were not being enabled for drivers like `10.18.10.5069`. |
September 12, 2019, 01:13 (GMT) |
Sculpt: Mask Filter and Dirty Mask generator The mask filter operator modifies the whole paint mask. In includes multiple operations like smooth, grow or contrast accessible from a pie menu. The dirty mask generator is similar to Dirty Vertex Colors, but it generates a paint mask. It can be used to mask cavities in the sculpt. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5496 |
September 12, 2019, 01:13 (GMT) |
Cleanup: GPencil small improvements in comparison As the function `gpencil_onion_active()` has a loop, if some condition is false before we can avoid the loop. |
September 12, 2019, 01:13 (GMT) |
GPencil: Fix unreported problem when main Onion switch is disabled The main switch was not checked and the function was doing all calculations, but the data was not used. This makes all slower than expected because the user had the Onion Skinning disabled, but internally was running. |
September 12, 2019, 01:13 (GMT) |
Cleanup: expand tabs |
September 12, 2019, 01:13 (GMT) |
Cleanup: missing break & shadowing warnings |
September 12, 2019, 01:13 (GMT) |
Sculpt: Mesh Filter Tool The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis. This commit also includes the FilterCache, which is needed in some new operators and tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5513 |
September 12, 2019, 01:13 (GMT) |
Fix compiler error in Windows introduced in 322c03f13cb5a756902f310c2a34cf78825fe02d |
September 12, 2019, 01:13 (GMT) |
GPencil: Fade layer using background color Now the fade layer uses the same logic used to fade objects and also is available in all modes. Reviewers: mendio, pepeland Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D5707 |
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Master Commits
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