August 6, 2021, 06:09 (GMT) |
Modifier: warn if the ocean simulation fails to allocate memory While most modifies don't handle out of memory cases, ocean simulation could attempt huge allocations: 2048 gb at the maximum resolution. Resolves T83952. |
August 6, 2021, 06:09 (GMT) |
Cleanup: use C comments for descriptive text |
August 6, 2021, 06:09 (GMT) |
T90371: Asset: Drop Material Tooltip. This patch changes the drop named material tooltip to give feedback to the user what is going to happen when they invoke the change. There are 3 states: * "": Operator will be canceled as not all data is present (dropping on background.) * "Drop <named material> on <object name> (slot <slot number>, replacing <current material in slot>). * "Drop <named material> on <object name> (slot <slot number). Reviewed By: Severin Maniphest Tasks: T90371 Differential Revision: https://developer.blender.org/D12106 |
August 6, 2021, 06:09 (GMT) |
Cleanup: add comment to fix for T90417 |
August 6, 2021, 06:09 (GMT) |
Geometry Nodes: Curve Set Spline Type This node sets the selected (or all) splines in curve to a chosen target spline type. Poly, Bezier, and NURB splines can be converted to any of the other types. This is meant to be a building block node, useful in many procedural situations. In the future the node could be optimized with multi-threading, or by avoiding copying in many cases, either by retrieving the curve for write access or by passing the raw vectors to the new splines where possible. With edits from Hans Goudey (@HooglyBoogly) Differential Revision: https://developer.blender.org/D12013 |
August 6, 2021, 06:09 (GMT) |
Fix T90417: font loading creates duplicate ID names Also repair any errors in existing files. Error from e0dd3fe5872ba37ff188e292b80b46fcf8df413c. |
August 6, 2021, 06:09 (GMT) |
Cleanup: de-duplicate ID renaming utility for versioning |
August 6, 2021, 06:09 (GMT) |
Icons: add license headers to utilities |
August 6, 2021, 06:09 (GMT) |
August 6, 2021, 06:09 (GMT) |
Icons: resolve various issues for generating icons - INKSCAPE_BIN environment variable was ignored by alert_icons_update & prvicons_update. - `make icons` wasn't regenerating alert icons. - Updating SVG icons failed using blender built with ASAN. |
Revision 745ff85 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) August 6, 2021, 05:58 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/geometry/intern/solidify_nonmanifold.c # source/blender/nodes/NOD_static_types.h |
Revision a7dc3d1 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-extrude, soc-2021-porting-modifiers-to-nodes-extrude-and-move, soc-2021-porting-modifiers-to-nodes_all, temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 6, 2021, 05:53 (GMT) |
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes-extrude |
Revision 6fd836f by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-extrude, soc-2021-porting-modifiers-to-nodes-extrude-and-move, soc-2021-porting-modifiers-to-nodes_all, temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 6, 2021, 05:48 (GMT) |
Merged Master |
August 6, 2021, 05:43 (GMT) |
adaptive_cloth: Mesh: edge flippable: no connecting edge ov1, ov2 Ensure that the edge when flipped does not already have a connecting edge. This leads to a variety of problems like overlapping duplicate faces or deletion of faces if no duplication is a requirement. Edge flips should only change the orientation of the edge which is only through connectivity change, not actually change the number of edges/faces. |
August 6, 2021, 05:05 (GMT) |
adaptive_cloth: AdaptiveMesh: flip edges: set edge size It is important to set the edge size for all the newly created edges. Limit the number of loops, it can easily become an infinite loop. There should be a better solution for this but cannot think of one as of right now. Always check if the edge is still flippable or not. Again, this couldn't be solved with a different flip edge algorithm where the new edge is always added, but right now, that isn't possible. |
August 6, 2021, 04:54 (GMT) |
Implement second boolean operand resampling, cleanup |
August 6, 2021, 04:52 (GMT) |
Add volume grid "to_static_type" utility |
August 6, 2021, 02:14 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 5, 2021, 23:24 (GMT) |
enable EGL on buildbot for testing |
Revision 40455c2 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 5, 2021, 23:10 (GMT) |
Support switching between two fields in the switch node |
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