July 9, 2016, 14:46 (GMT) |
Replace most Scene.base iterations with new iterator Most changes are un-tested :) |
July 9, 2016, 13:42 (GMT) |
Add utility iterator for easy base iterations |
July 9, 2016, 12:41 (GMT) |
Enum property for selecting among the available hair shader models. Available choices are the "classic" particle shading (bogus, but useful for comparison), Kajiya, and Marschner. The Marschner model is not yet implemented. |
Revision d8f5a81 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 9, 2016, 11:43 (GMT) |
some tweaks for the faster voronoi+bisect method, its faster but not interactive yet... but should mostly lead to correct results |
July 9, 2016, 10:16 (GMT) |
Added check for point being inside IFP, also fixed a bug with rng |
July 9, 2016, 09:12 (GMT) |
Bugfix for No Fit Polygon placement |
Revision 56ad452 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, strand_editmode, strand_gpu, strand_nodes, tmp_hair_curves) July 9, 2016, 07:09 (GMT) |
Merge branch 'master' into strand_editmode |
July 9, 2016, 07:01 (GMT) |
Merge branch 'master' into strand_gpu |
Revision 0f48c6a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 8, 2016, 23:35 (GMT) |
attempt to make voronoi+bisect faster, but it has problems with selfintersection, so unfortunately not useable on any model out of the box |
July 8, 2016, 22:09 (GMT) |
Always add object to active layer I doubt all cases in which we have to assign an object after creation to a layer are covered, but this should be good enough for the start. It's also quite easy to break object creation since there isn't any logic that ensures there's always an active layer (or any layer at all). |
July 8, 2016, 21:50 (GMT) |
Make active layer a scene level property |
July 8, 2016, 17:47 (GMT) |
more UI changes: clean up layout for smoke, fire and liquids |
July 8, 2016, 14:54 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
July 8, 2016, 14:52 (GMT) |
WIP: Packing computation Refactored code, bugfixes and cleanup: Moved area sorting outside NFP computation so it's only done once, actually assign area to charts, deleted commented out code Use random NFP for placements, still misses checks for being inside IFP or other NFPs While NFP computation works, there's still a bug with reference vert offset of NFP which causes incorrect placement |
July 8, 2016, 14:26 (GMT) |
Fix unfreed curve cache in edit mode drawing. |
July 8, 2016, 14:22 (GMT) |
Unified buffer creation for drawing strands in object and edit mode. Control strands are now drawn without subdivision. Control and fiber strands get their own vertex buffers for this purpose. The intermediate StrandData has been removed, because it is just redundant storage of the draw data buffers. The results in StrandData are not used for further editing, so there is really no point in keeping them around. |
July 8, 2016, 12:32 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
July 8, 2016, 09:42 (GMT) |
Velocity vectors: - Avoid reading vectors twice. - Scale by the FPS. |
July 8, 2016, 09:19 (GMT) |
Lookup velocity using the right times. |
July 8, 2016, 09:10 (GMT) |
Cleanup: indent. |
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