Blender Git Commits

Blender Git commits from all branches.

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July 9, 2016, 14:46 (GMT)
Replace most Scene.base iterations with new iterator

Most changes are un-tested :)
July 9, 2016, 13:42 (GMT)
Add utility iterator for easy base iterations
July 9, 2016, 12:41 (GMT)
Enum property for selecting among the available hair shader models.

Available choices are the "classic" particle shading (bogus, but useful
for comparison), Kajiya, and Marschner. The Marschner model is not yet
implemented.
July 9, 2016, 11:43 (GMT)
some tweaks for the faster voronoi+bisect method, its faster but not interactive yet... but should mostly lead to correct results
July 9, 2016, 10:16 (GMT)
Added check for point being inside IFP, also fixed a bug with rng
July 9, 2016, 09:12 (GMT)
Bugfix for No Fit Polygon placement
July 9, 2016, 07:09 (GMT)
Merge branch 'master' into strand_editmode
July 9, 2016, 07:01 (GMT)
Merge branch 'master' into strand_gpu
July 8, 2016, 23:35 (GMT)
attempt to make voronoi+bisect faster, but it has problems with selfintersection, so unfortunately not useable on any
model out of the box
July 8, 2016, 22:09 (GMT)
Always add object to active layer

I doubt all cases in which we have to assign an object after creation to a layer are covered, but this should be good enough for the start.
It's also quite easy to break object creation since there isn't any logic that ensures there's always an active layer (or any layer at all).
July 8, 2016, 21:50 (GMT)
Make active layer a scene level property
July 8, 2016, 17:47 (GMT)
more UI changes: clean up layout for smoke, fire and liquids
July 8, 2016, 14:54 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
July 8, 2016, 14:52 (GMT)
WIP: Packing computation

Refactored code, bugfixes and cleanup: Moved area sorting outside NFP computation so it's only done once, actually assign area to charts, deleted commented out code
Use random NFP for placements, still misses checks for being inside IFP or other NFPs

While NFP computation works, there's still a bug with reference vert offset of NFP which causes incorrect placement
July 8, 2016, 14:26 (GMT)
Fix unfreed curve cache in edit mode drawing.
July 8, 2016, 14:22 (GMT)
Unified buffer creation for drawing strands in object and edit mode.

Control strands are now drawn without subdivision. Control and fiber
strands get their own vertex buffers for this purpose.

The intermediate StrandData has been removed, because it is just
redundant storage of the draw data buffers. The results in StrandData
are not used for further editing, so there is really no point in
keeping them around.
July 8, 2016, 12:32 (GMT)
Merge branch 'master' into soc-2016-cycles_images
July 8, 2016, 09:42 (GMT)
Velocity vectors:
- Avoid reading vectors twice.
- Scale by the FPS.
July 8, 2016, 09:19 (GMT)
Lookup velocity using the right times.
July 8, 2016, 09:10 (GMT)
Cleanup: indent.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021