Blender Git Commits

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June 29, 2016, 20:38 (GMT)
Split Library/ID asset-related management into own library_asset file.

This is specific enough to deserve its own file imho, and though rather small
currently, it's likely to grow...
June 29, 2016, 20:09 (GMT)
Cleanup: rename BKE_asset to BKE_asset_engine.

Since this file mostly defines/handles interactions with asset engines...

Asset handling itself is more done in library area (will split it too in next commit).
June 29, 2016, 16:55 (GMT)
Test operator for quickly initializing the strands data.

This is just a temporary test operator, to be removed later when
edit mode and other mechanisms exist to generate useful strands.
June 29, 2016, 16:49 (GMT)
Cleanup: Avoid include in header

Also added comment for open ToDo.
June 29, 2016, 16:35 (GMT)
Expose and use WITH_ADVANCED_LAYERS build option in BPY
June 29, 2016, 16:15 (GMT)
Fix compiling without WITH_ADVANCED_LAYERS enabled
June 29, 2016, 16:02 (GMT)
Use plain vertex and curve arrays in Strands data, so that they can be used as OpenGL buffers.
June 29, 2016, 16:01 (GMT)
Merge branch 'master' into soc-2016-layer_manager

Conflicts:
source/blender/blenloader/intern/writefile.c
June 29, 2016, 16:01 (GMT)
Merge branch 'master' into asset-engine
June 29, 2016, 15:47 (GMT)
Allow expanding/collapsing layer groups

Had to add a hack to widget drawing to make sure buttons align nicely.
June 29, 2016, 15:46 (GMT)
The pipeline can run now, but the reconstruction error is huge
June 29, 2016, 15:37 (GMT)
Own file for strand drawing code to avoid polluting drawobject.c even more.
June 29, 2016, 15:23 (GMT)
Skeleton GPU code for creating a special hair shader.

This will include a geometry shader as well as vertex/fragment shaders,
for efficiently generating strand geometry based on control strands.
June 29, 2016, 13:32 (GMT)
Merge branch 'master' into soc-2016-multiview
June 29, 2016, 13:30 (GMT)
format the libmv code to google code style
June 29, 2016, 09:29 (GMT)
remove some std::cout
June 29, 2016, 09:08 (GMT)
Flag for enabling control strand display.

Currently still unused.
June 29, 2016, 08:40 (GMT)
Use the Strands modifier as a simple container for strand control curves.

These curves are NOT intended for final rendering! They are abstract
editable data (control strands) from which the "actual" visible strands
have to be generated in some way.

This is largely equivalent to the parent/child dichotomy in old particles,
but enforces the separation right from the start (control curves are never
rendered).
June 29, 2016, 08:22 (GMT)
fix bug in EuclideanScaleToUnity
June 29, 2016, 08:22 (GMT)
set-up intrinsics map, proceed to resection
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021