Blender Git Commits

Blender Git commits from all branches.

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April 12, 2016, 10:01 (GMT)
Add a preprocessor flag for all the kernel changes

This way, CUDA and OpenCL continue to work (still without micropolygon support, though).
April 12, 2016, 09:58 (GMT)
Fix typo that got copied around
April 12, 2016, 09:54 (GMT)
Merge branch 'master' into microdisp
April 12, 2016, 08:27 (GMT)
Remove the unordered_map cmake monstrosity from subdirectory build files.

Doing this in the top-level cmake file for blenvm is enough.
April 12, 2016, 08:12 (GMT)
Extended debug printing modes to the LLVM code.

The LLVM IR code can be dumped either in raw form or optimized.
It is stored as a raw text file.
April 11, 2016, 21:47 (GMT)
Merge branch 'master' into alembic_basic_io
April 11, 2016, 21:04 (GMT)
Merge remote-tracking branch 'origin/master' into decklink
April 11, 2016, 20:52 (GMT)
Add compilation fixes for MSVC
April 11, 2016, 20:23 (GMT)
Allow subpatch bounds computation to be canceled
Revision 515be07 by Clément Fukhaut (pbr-viewport)
April 11, 2016, 19:24 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/shaders/gpu_shader_material.glsl
April 11, 2016, 18:19 (GMT)
Fixing two out-of-bounds bugs in the SubPatch code

Credit for the actual fixes goes to Mai Lavelle.
Revision 7750dea by Clément Fukhaut (pbr-viewport)
April 11, 2016, 17:59 (GMT)
Last minute changes :
- Changed splash
- Added bypass for lamps diffuse and specular contribution
- Added probe related operators

Signed-off-by: Clément Foucault <foucault.clem@gmail.com>
Revision f50bf4f by Clément Fukhaut (pbr-viewport)
April 11, 2016, 17:54 (GMT)
Fixed color correction post process.

Signed-off-by: Clément Foucault <foucault.clem@gmail.com>
April 11, 2016, 15:35 (GMT)
Make 'check update' async, and add possibilities for engines to make async callbacks 'immediate'.

So now, jobs callback (async ones) of asset may return a specific job id value in case they actually
complete (or fail) on the first run.

This allows engines that do not need slow async stuff to perform an action to use simpler code
(e.g. imagine an engine able to list its assets from a cached DB, in most cases its list_dir
callback can execute instantaneously (from a user PoV), no need for a listing job then).
April 11, 2016, 15:21 (GMT)
Minor fixes for compiling without LLVM.
April 11, 2016, 14:51 (GMT)
Fix expression result use as function arguments and add RGBA color mix node.
April 11, 2016, 14:14 (GMT)
Make asset engine's `load_pre` callback mandatory now.

Reason is, even if paths returned by `list_dir` are OK, we will also use `load_pre`
during 'reload'/'update' scenarii, where we only have uuids, to retrieve final
.blend datablock paths.
April 11, 2016, 13:58 (GMT)
Add a preprocessor flag for all the kernel changes

This way, CUDA and OpenCL continue to work (still without micropolygon support, though).
April 11, 2016, 12:52 (GMT)
Approximate normals for "true" displacement
April 11, 2016, 12:52 (GMT)
Attributes for subdivision
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021