December 21, 2015, 00:06 (GMT) |
script improvements - noise settings |
December 20, 2015, 20:46 (GMT) |
Fix wrong argument order for widget-map update functions |
December 20, 2015, 20:43 (GMT) |
Merge branch 'wiggly-widgets' into temp_widgets_c++_experiment Conflicts: source/blender/windowmanager/WM_api.h |
Revision 88eaa26 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, wiggly-widgets) December 20, 2015, 20:38 (GMT) |
Cleanup: Remove unused function declaration |
December 20, 2015, 20:30 (GMT) |
Port over widget draw routine (update and draw functions) |
December 20, 2015, 19:44 (GMT) |
Fix another startup crash Although Blender still doesn't startup correctly, technically the remaining crash(es?) aren't during startup but when Blender starts updating widgets for drawing. This is to be expected and will resolve during the C->C++ transmission. |
December 20, 2015, 19:33 (GMT) |
Cleanup: Naming, comments, use constructors instead of init functions |
December 20, 2015, 18:49 (GMT) |
Cleanup: Naming, don't pass object as argument for own function |
December 20, 2015, 18:35 (GMT) |
Use C++ version of widget-group-types where possible |
December 20, 2015, 18:20 (GMT) |
Fix startup crash There are other startup crashes still, will look into them separately. Also minor cleanup. |
December 20, 2015, 14:42 (GMT) |
Minor Cleanup: Naming |
Revision a6e9aba by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) December 20, 2015, 14:41 (GMT) |
Merge branch 'master' into id-remap |
December 20, 2015, 14:39 (GMT) |
Port over get/set functions for active widget in widget-map |
December 20, 2015, 14:20 (GMT) |
Port over widget delete functions |
December 20, 2015, 11:11 (GMT) |
Decklink: fix framerate calculation. For some reason the framerate attribute of the VideoDeclink object was was wrong by 1. framerate now returns the correct value. |
December 20, 2015, 10:42 (GMT) |
Removed unused function declaration. |
December 20, 2015, 10:32 (GMT) |
Decklink: use floating point texture format when possible. Previous implementation was using GL_RED_INTEGER texture format for all non-RGBA pixel format. This isn't supported by intel GPU (although the GL_texture_rg extension is declared supported). Floating RGBA texture are now used for the following pixel formats: 8BitYUV: Cb->B, Y0->G, Cr->R, Y1->A 10BitYUV: no fixed mapping between CbCrY and RGB, a shader is required 8BitARGB: direct mapping 8BitBGRA: direct mapping 10BitRGBXLE: direct mapping (A is undefined) Other pixel formats are mapped to GL_RED_INTEGER (GL_R32UI internal format, usampler2D must be used in the shader). Note: the 10BitYUV, 10BitRGBXLE and 8BitARGB mapping only works on little- endian host CPU. For big endian CPU, other formats must be used (not yet implemented). The texture MIN/MAX_FILTER is now set to NEAREST. Previously it was set to LINEAR, which was detremental on multibytes pixel format. The sample shader in the documentation for the above formats will be changed to reflect the new mapping. |
December 20, 2015, 09:07 (GMT) |
New dupli mode for use of BVM node trees to generate duplis. Not yet functional, as it doesn't have opcodes yet. |
December 19, 2015, 22:11 (GMT) |
Port over functions for finding, setting and getting highlighted widget |
December 19, 2015, 15:14 (GMT) |
Cleanup: Unused function |
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