October 9, 2015, 03:31 (GMT) |
Merge remote-tracking branch 'origin/master' into framebuffer |
October 9, 2015, 03:11 (GMT) |
No need to change viewport when binding/unbinding |
October 8, 2015, 20:32 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
October 8, 2015, 20:26 (GMT) |
BGE: new bge.logic.setRender() to enable/disable render. The render pass is enabled by default but it can be disabled with bge.logic.setRender(False). Once disabled, the render pass is skipped and a new logic frame starts immediately. Note that VSync no longer limits the fps when render is off but the 'Use Frame Rate' option in the Render Properties still limits it. |
Revision 7d1e429 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 18:35 (GMT) |
Attempt to fix the NodeTree issue. So, idea is, since mat/tex/scene/etc. nodetrees are owned by their respective IDs (those nodetree do not exist in Main, they are systematically freed with their ower IDs, etc.), we should not treat them as IDs in IDlooper, but rather as mere sub-data, and hence directly loop over the IDs of those nodetrees. From quick check it seems to work, but this needs to be confirmed as a valid idea! |
Revision 596bf1a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 8, 2015, 17:51 (GMT) |
allow freeslip / partialslip in fluid with export animated mesh on obstacle, for testing purpose with fracture modifier, attempting to reduce fluid jitter on moving shards |
October 8, 2015, 13:32 (GMT) |
Merge branch 'master' into new-filebrowser-preview-temp |
Revision cb08f47 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 13:18 (GMT) |
Merge branch 'master' into id-remap |
October 8, 2015, 13:11 (GMT) |
Copied the nodegraph classes from the llvm test branch. |
Revision 84c6bca by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 11:15 (GMT) |
Merge branch 'master' into id-remap |
Revision 74ac2be by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 11:07 (GMT) |
Again, fix for stupid broken relinking of Objects... |
Revision 741ceed by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 10:54 (GMT) |
Fix stupid crash... |
Revision f0ffe42 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 10:45 (GMT) |
Merge branch 'missing-libs' into id-remap |
Revision d8a171f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 10:44 (GMT) |
Merge branch 'lib-link-rework-temp' into id-remap |
Revision d4b5b8f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 10:44 (GMT) |
Merge branch 'free-refcount-ids' into id-remap |
Revision e0c7dcb by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 8, 2015, 10:43 (GMT) |
Merge branch 'master' into id-remap |
Revision 6188d17 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 8, 2015, 10:13 (GMT) |
Merge branch 'lib-link-rework-temp' into missing-libs |
Revision a219728 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 8, 2015, 10:13 (GMT) |
Merge branch 'free-refcount-ids' into missing-libs |
Revision 92bcc7d by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 8, 2015, 10:08 (GMT) |
Merge branch 'master' into missing-libs |
Revision 32d9f75 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, lib-link-rework-temp, missing-libs) October 8, 2015, 10:06 (GMT) |
Merge branch 'master' into lib-link-rework-temp |
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