May 21, 2015, 13:21 (GMT) |
Removed unused variable. |
May 21, 2015, 13:20 (GMT) |
Some tweaking to UI, try to make filebrowser header a bit more compact... |
May 21, 2015, 12:37 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
May 21, 2015, 12:36 (GMT) |
Merge branch 'master' into asset-experiments |
May 21, 2015, 12:15 (GMT) |
Better handling of tags in Amber. Also adds some 'state' flags to AssetEngine, so that custom AE's setting changes can be notified to filebrowser, as default internal ones are. For now, we only have 'dirty filtering' and 'dirty sorting'. |
Revision 07ce06d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 21, 2015, 10:02 (GMT) |
dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now |
Revision 9161459 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 20, 2015, 21:03 (GMT) |
dynamic fracture: finally the transforms seem correct... but this mode still is highly unstable, and is prone to crash often, use sparsely ! |
May 20, 2015, 17:27 (GMT) |
Properly loop sound when reaching the end of a movie |
May 20, 2015, 17:14 (GMT) |
Speed of sound would get reset when stopping and resuming. |
May 20, 2015, 16:52 (GMT) |
Blenderplayer audio: Start and pause support |
May 20, 2015, 16:40 (GMT) |
Tackle some of the review points. |
May 20, 2015, 16:33 (GMT) |
Blenderplayer sound: Support speed of sound based on how fps is different from the movie fps. For high fps the picture thread can lag behind the sound still, need some way to framedrop. |
May 20, 2015, 14:23 (GMT) |
Keep interpolation type of keyframes when cleaning Not sure how well that will work in practice, but there's a whole studio of people ready to test. |
May 20, 2015, 13:30 (GMT) |
Squeakycleanlinator tool for Hwoozeberry. Basically it's a clean tool, but also removes a channel if the only remaining keyframe has the default value only and is not used by drivers or generative modifiers. It's supposed to help with performance of the heavy scenes in gooseberry. Field test in gooseberry for now, masterification later. |
May 20, 2015, 12:30 (GMT) |
Use dedicated versions of shapekey eval functions for strands. Strand shapekeys will be interpreted as delta keys without a basis, since the basis would be animated and therefore useless for static keys. To avoid complexity in the already overburdened shapekey functions and to skip old legacy code, the strands shapekeys now have their own functions. |
May 20, 2015, 10:56 (GMT) |
Removed some useless old code. |
May 20, 2015, 10:48 (GMT) |
Removed the complicated optional refdata handling from the generic shape key eval function. This now goes to a dedicated strands function which can be cleaned up properly, all the old code can function as before. |
May 20, 2015, 10:42 (GMT) |
Merge branch 'master' into gooseberry |
May 20, 2015, 10:14 (GMT) |
Fixed shape key reference data usage, for applying shape keys on top of an animated base. This is necessary for strand shape keys. The basis of the data comes from the cached animation or simulation results, i.e. we can't use the fixed basis key or the result would always become static. |
May 20, 2015, 08:28 (GMT) |
Some minor cleanup in Amber code. |
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Master Commits
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