April 15, 2015, 13:02 (GMT) |
Force kernel re-compilation check for viewport render |
April 15, 2015, 10:50 (GMT) |
Switch definitively to int32[4] for uuid's, mixing mixing it with char[16] is confusing at least. This is only on human-level anyway... And endianess should not be an issue either, hopefully, that way! |
April 15, 2015, 10:47 (GMT) |
Removed the unused particle writer/reader code from Alembic. We only use particles to initialize strands export now. |
April 15, 2015, 10:29 (GMT) |
Only process hair simulation in "realtime" mode. This means no motion state data is generated for render mode, this requires some larger changes to the way render/realtime data is stored in the caches. |
April 15, 2015, 10:23 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
April 15, 2015, 10:20 (GMT) |
Merge branch 'master' into asset-experiments |
April 15, 2015, 09:04 (GMT) |
Merge branch 'alembic' into gooseberry |
April 15, 2015, 09:00 (GMT) |
Object and particle system selection in the cache hair sim modifier. Before this the hair sim would be applied indiscriminately to all the strands in the cache data. Now an object/psys combination from the dupli cache must be selected. Note that this is not the actual target of the hair simulation, which still operates on the cache overrides instead. The Object/Psys only functions as a selectable key, if no matching data is found in the cache no hairsim will be applied. |
April 15, 2015, 07:43 (GMT) |
[BCYCLES-212 Fix] Make split kernel work on multiple OpenCL devices |
April 15, 2015, 07:40 (GMT) |
Bug fix : Dont use ASSIGN_RAY_STATE macro for first assignment |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] Refactor : rename variables sd_shadow -> sd_DL_shadow |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] make direct lighting and shadow kernels share members of shaderData buffers |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] make direct lighting and shadow blocked kernels share shaderData global buffers |
April 15, 2015, 07:38 (GMT) |
Print message to console incase we need to split tiles further |
April 15, 2015, 07:38 (GMT) |
Bug fix : Always make max_render_feasible_tile_size a multiple of local work size |
April 14, 2015, 20:49 (GMT) |
WIP better/fixed support of uuid's in asset engines. Still not working as expected it seems... Not having a real bytes type in RNA is a real PITA. :/ |
April 14, 2015, 20:15 (GMT) |
Blender displays fine again without errors, using the custom matrix stacks. Still need to replace glRect calls to completely fix it probably. This still does not use the soc API properly. |
April 14, 2015, 18:03 (GMT) |
Hello non crashy world! Still not 100% correct but at least now it fires up. Issue was getting matrices from GL instead of own matrix stack |
April 14, 2015, 16:08 (GMT) |
Trying to solve text crash issues |
April 14, 2015, 14:58 (GMT) |
More fixes... Amber engine seems to be running nice again in new system, pfew! |
|
|
|


Master Commits
MiikaHweb | 2003-2021