Blender Git Commits

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March 13, 2015, 15:12 (GMT)
Stub API to add an object to motionpath processing job.
March 13, 2015, 14:21 (GMT)
Revert "Revert "Merge branch 'asset-engine' into asset-experiments""

This reverts commit f751e34f91f63b97ffd31821beacfae79335777e.
March 13, 2015, 14:18 (GMT)
Revert "Merge branch 'asset-engine' into asset-experiments"

This reverts commit ccd14792005083e4da5fdca2e82dfa6093082f35, reversing
changes made to 8da3bb3885e803c67f1d06e4fc2f11d98d9011b9.

Conflicts:
release/scripts/startup/bl_operators/__init__.py
release/scripts/startup/bl_operators/amber.py
source/blender/blenkernel/BKE_asset.h
source/blender/blenkernel/intern/asset.c
source/blender/editors/space_file/file_ops.c
source/blender/makesrna/intern/rna_asset.c
March 13, 2015, 14:17 (GMT)
Object now also support proper undo
March 13, 2015, 14:03 (GMT)
Armatures support proper undo now.
March 13, 2015, 13:49 (GMT)
Merge branch 'master' into temp-ghash-experiments
March 13, 2015, 13:45 (GMT)
Merge branch 'master' into asset-experiments
March 13, 2015, 13:44 (GMT)
Keep keyframes on undo

WIP code to tag fcurves with existing keyframes on current frame so they
can be restored (inserted into) after cancelling tranform.
March 13, 2015, 12:47 (GMT)
Merge branch 'master' into gooseberry
March 13, 2015, 12:41 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/physics/intern/BPH_mass_spring.cpp
March 13, 2015, 09:39 (GMT)
Merge branch 'master' into temp-ghash-experiments
March 13, 2015, 09:32 (GMT)
partial material deletion fix for Fracture Modifier, effectively keeping necessary slots, else the mesh gets messed up which leads to crashes, and... making visible_mesh_cached now necessary for returning a dm out of the modifier
March 12, 2015, 20:37 (GMT)
fix: correction for material handling with sub object groups, it could happen that the index was calculated incorrectly, thus leading to black faces (no material)
March 12, 2015, 18:42 (GMT)
added material handling for sub object groups, target object gets all materials of group (no duplicate slots, with proper index remapping)
March 12, 2015, 18:41 (GMT)
Add load_pre callback to RNA, and stupid dummy code in Amber to make quick test of it.
March 12, 2015, 17:03 (GMT)
Some disabled code to enable automatic cache updates on every duplilist
creation call.

This is executed *a lot* (even for simple things such as viewport
panning), so the code is probably not suitable in this form. At least
it could do a frame comparison to avoid unnecessary updates.
March 12, 2015, 16:54 (GMT)
Use a cached group only when a CacheLibrary is actually available.

Otherwise the regular duplilist generator is used.
March 12, 2015, 16:05 (GMT)
Replace usage of the procedural duplilist generation by cached duplilist.
March 12, 2015, 15:40 (GMT)
Store object pointers for the dupli objects we generate from caches.

This is necessary for the current viewport drawing and rendering code,
which expected each dupli instance to represent a copy of data in the
DNA.

The code maps base-level objects in the cache to DNA Objects inside the
dupligroup by name. Only objects that can be found in the blend data
will be allowed for DupliObjects.
March 12, 2015, 15:04 (GMT)
Cleanup: unused var
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021