Blender Git Commits

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January 9, 2015, 10:31 (GMT)
Reorganizing hair child code a little bit to make it not totally insane.

This contains a few pieces of code for a future "modifier" system that
would allow more flexible combination of effects. Eventually a node
system is the way to go, but the current code makes that impossible.
January 9, 2015, 09:51 (GMT)
Fix shortcut confilct ('T' key is already quite used :/ ), add menu entries and buttons in 3DView tools.
January 9, 2015, 09:11 (GMT)
Merge branch 'master' into mesh-transfer-data
January 9, 2015, 08:09 (GMT)
Merge branch 'master' into depsgraph_refactor
January 8, 2015, 23:06 (GMT)
Use menu shadow alpha for node shadow as well

One value to rule them all!
January 8, 2015, 22:33 (GMT)
Remove unused menu_shadow_fac
January 8, 2015, 22:19 (GMT)
Use color alpha for menu shadows
January 8, 2015, 22:16 (GMT)
Cleanup "Styles" section in UserPref theme settings
January 8, 2015, 20:38 (GMT)
Merge branch 'master' into temp-menu_shadow_theme_color
January 8, 2015, 18:44 (GMT)
Remove executable flag from the build configuration files

They're not intended to be executed directly and seems mode change happened
by accident.

Setting -x for this files to avoid possible incidents by trying to run this
files in shell.
January 8, 2015, 18:44 (GMT)
exclude git/arc files from tgz archive
January 8, 2015, 18:43 (GMT)
correct permissions
January 8, 2015, 15:04 (GMT)
Depsgraph: Resolve missing object update after loading the file

This is a bit of experiment and will need to re-think it again tomorrow
because currently running out of energy after hunting the previous fix.

It seems to work now so Joshua could continue being happy coder :)
January 8, 2015, 14:50 (GMT)
Automatically re-evaluate the flow solution on hair updates, as a
replacement for the current distribution system.
January 8, 2015, 14:06 (GMT)
Depsgraph: Forgot to save file before commit...
January 8, 2015, 14:04 (GMT)
Depsgraph: Solve assert failure in cases when there is a dependency cycle

Also make pose update working with legacy depsgraph.

TODO: We need some proper dependency cycle checker and solver.
January 8, 2015, 13:25 (GMT)
Use a particle system flag to toggle hair flow calculation.
January 8, 2015, 13:17 (GMT)
Depsgraph: Fix for Spline IK lag problems in victor rig

Was using wrong operation by trying to look up by name instead of opcode
January 8, 2015, 13:06 (GMT)
Moved the hair flow solve operator out of the hair edit mode.

The reason is that the flow calculation will be based on external
objects and also conflict with the edit mode tools. Flow-based grooming
calculates the hair rest state just like edit mode does, but is an
alternative to the edit mode instead of a single tool.
January 8, 2015, 12:10 (GMT)
Revert "New `mode` enum for hair edit mode to toggle between direct mesh-style"

This reverts commit b29a6f1c5b4badd4dfe8c50b6925e7e18fdf350f.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021