November 14, 2014, 11:54 (GMT) |
Add Mesh's counterpart to BM_mesh_topology_hash. |
November 14, 2014, 11:35 (GMT) |
Fix stupid logic error. |
November 14, 2014, 11:34 (GMT) |
Use new BLI_hash_mm2a. |
Revision f79cf18 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 14, 2014, 10:10 (GMT) |
Fallback method for defining density in the hair grid using discrete samples. This is just an intermediate method to make sure the density is valid. Eventually the closest-point method should be used, but for testing the poisson solver this is easier to debug. |
November 14, 2014, 10:04 (GMT) |
Merge branch 'master' into soc-2014-shapekey |
Revision be9fbfd by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 14, 2014, 09:42 (GMT) |
Added a margin to the number of cells used in the poisson grid solver, to ensure we always have one layer of empty cells around the fluid. |
Revision 3cf9c89 by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 14, 2014, 09:05 (GMT) |
Merge branch 'master' into gooseberry |
Revision f483657 by Dalai Felinto November 14, 2014, 03:39 (GMT) |
Revert "View3D: Walk Navigation - Unreal Engine modes and keymap" This reverts commit 6819b7f26584aaf6b389a71d9994e7f94e4fb117. |
Revision 6819b7f by Dalai Felinto November 14, 2014, 03:37 (GMT) |
View3D: Walk Navigation - Unreal Engine modes and keymap (squashed from epic-navigation) |
Revision 72fe929 by Dalai Felinto November 14, 2014, 03:37 (GMT) |
Merge remote-tracking branch 'origin/master' into experimental-build |
November 14, 2014, 03:27 (GMT) |
Revert "View3D: Walk Navigation - Unreal Engine modes and keymap" This reverts commit 6ab9f1b4920bc7579dd61eedde7079172fa6be03. |
November 14, 2014, 03:26 (GMT) |
View3D: Walk Navigation - Unreal Engine modes and keymap |
November 14, 2014, 03:25 (GMT) |
Merge remote-tracking branch 'origin/master' into testbuild Conflicts: release/datafiles/locale release/scripts/addons |
November 14, 2014, 01:45 (GMT) |
Fixup for MMB and LMB moves not working, introduced in last commit |
November 14, 2014, 00:56 (GMT) |
Final adjustments to keymap |
November 14, 2014, 00:49 (GMT) |
Cleanup pre-review |
November 14, 2014, 00:34 (GMT) |
Navigation fully working * Now you can start navigating with the arrows keys directly. |
November 13, 2014, 22:52 (GMT) |
Keymap for arrows keys (and +, -) |
November 13, 2014, 22:52 (GMT) |
Support for non-modal navigation (arrows) |
November 13, 2014, 22:51 (GMT) |
Merge remote-tracking branch 'origin/master' into epic-navigation |
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