October 24, 2014, 15:45 (GMT) |
mantaflow stable on osx |
October 24, 2014, 13:40 (GMT) |
Libmv: Fix read/write pass the array end |
October 24, 2014, 13:08 (GMT) |
Hack: Quadrics-based drawing technique for 3D strokes This is really really hacky stuff. I've literally just dumped this code in there without any attempt at cleaning it up or properly integrating it, as it was just a quick test which turned out to provide some rather interesting results! |
October 24, 2014, 10:33 (GMT) |
Manta python module imported correctly |
October 24, 2014, 07:25 (GMT) |
leanup unused includes. |
October 24, 2014, 02:45 (GMT) |
fix blenderplayer |
October 24, 2014, 00:28 (GMT) |
Sequencer: Multi-View/Stereo 3D video strips partial support What is working: * To load a movie and have it load all the respective views/files * To load a movie and set it to be loaded as Stereo 3D What is not working: * Proxies * Some parts relative to re-loading * 2 // XXX MV SEQ MOV where we are still using seq->anim |
Revision d54c249 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 23, 2014, 20:42 (GMT) |
Separate SSAO pass - it's unlikely we'll be able to reuse this with depth of field in one pass, so better separate the shaders as well |
Revision 3967f56 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 23, 2014, 18:12 (GMT) |
Fix irritating issue with self shadowing. Issue here was position reconstruction could use depths from pixels off the initial position. Using linear filtering here eliminates the issue. Usually this is not correct however given that for depth discontinuities we will get different depths anyway, the cases where we get smooth interpolation of depths helps a lot in image quality. |
October 23, 2014, 17:46 (GMT) |
Sequencer: Support for stereo 3d image strips Note: there is a bug when you render the image and try to render another frame. It seems like a lock problem (blender just hangs). So as with anything else in this branch do not use it with production files that you have no backup. |
October 23, 2014, 16:41 (GMT) |
Fix compile |
October 23, 2014, 16:04 (GMT) |
Revert changes. Still one linking error left. |
October 23, 2014, 15:17 (GMT) |
Revert name changes to be conform with mana_full |
Revision 1082a2f by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 23, 2014, 15:01 (GMT) |
Add some pedantic GLSL casts to make shader compile in OSX |
October 23, 2014, 14:55 (GMT) |
Fix compile error on Linux |
October 23, 2014, 14:46 (GMT) |
Fix merge error Streamline Python function name |
October 23, 2014, 14:36 (GMT) |
Fix merge error (still some left) Fix some path issues |
October 23, 2014, 13:36 (GMT) |
Fix CMake (missing path for zlib) |
October 23, 2014, 13:24 (GMT) |
Fix (one) compile error on MSVC 2013 Fix merge error |
October 23, 2014, 13:12 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-fluid Conflicts: .gitignore intern/cycles/CMakeLists.txt source/blender/blenkernel/intern/smoke.c source/blender/python/intern/bpy_interface.c source/creator/CMakeLists.txt |
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