August 15, 2014, 15:48 (GMT) |
Hair System test |
August 15, 2014, 15:28 (GMT) |
Fixup for stereo output (side-by-side, top-bottom) |
August 15, 2014, 15:19 (GMT) |
Multiplying by inverse obmat for main particles is redundant, since the hairmat already places them in object space. |
Revision ab4da07 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) August 15, 2014, 14:58 (GMT) |
Add simple code to add (ctrl-P) and display parents. (WIP) This is not a serious attempt though and possibly a good solution should go through a dependency graph. Also there are some crashes on undo. |
August 15, 2014, 14:48 (GMT) |
Partial revert of the particle copy operator: use base data again instead of the interpolated curves. Otherwise usually far too many points are created for the amount of detail required. |
August 15, 2014, 13:35 (GMT) |
Copy a number of settings from old particle hair to the new system, where they are compatible. |
August 15, 2014, 12:53 (GMT) |
Make the "copy from particles" operator for hair always clear the system first, so replacing hair becomes easier. |
August 15, 2014, 12:29 (GMT) |
Implemented materials for hair systems. This uses basically the same system as current particle hair: the hair system is linked to the material via a slot index, which refers to the object material slots. Unlike particle settings the hair system is (for now) not a separate datablock, so the mapping is a bit more consistent. |
August 15, 2014, 10:35 (GMT) |
Implemented geometric hair rendering in Cycles ("Triangles" + "Thick" method). Unlike the particle hair this uses the existing smoothed frame provided by the hair system. This gives better results in corner cases, where twisting of the strand would be an issue otherwise due to undefined bending axes, and can also be calculated quite cheaply using linear frame interpolation. |
August 15, 2014, 08:25 (GMT) |
Implemented "Ribbons" method for Cycles hair rendering. |
August 14, 2014, 23:08 (GMT) |
Fixed compilation under MSVC |
August 14, 2014, 21:14 (GMT) |
added comments |
August 14, 2014, 21:11 (GMT) |
removed commented parts |
August 14, 2014, 21:04 (GMT) |
inflow without noise; passing rotated geometry to amantaflow correct |
August 14, 2014, 20:43 (GMT) |
Added select-linked, fixed leak, cleaned up operator poll functions |
August 14, 2014, 18:50 (GMT) |
Enable "generated" coordinates for hair curves in Cycles. Also includes a fix for attributes: the buffer retrieved for attributes is not automatically resized when hair curves try to add the same attribute as particles at a later time ... This should have more robust behavior! |
August 14, 2014, 17:55 (GMT) |
Stereo Output for Multilayer when rendering or saving from Image Editor We now do stereo-magic to ALL layers of multilayers. The only remaining part of stereo output is for videos when saved with individual views (the naming scheme at the moment is handled inside the movie code), to be tackled later (TODO). |
August 14, 2014, 17:54 (GMT) |
Stereo output core - support rect/rectf instead of ImBufs only (for openexr multilayer) |
August 14, 2014, 17:54 (GMT) |
Fix sanitized memory for rna_camera (thanks to -fsanitize=address and Lukas Toenne ;) |
August 14, 2014, 17:54 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
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