Blender Git Commits

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July 6, 2021, 21:35 (GMT)
Fix surface objects again
July 6, 2021, 21:30 (GMT)
Cleanup: Remove unused DispList wire edge drawing code
July 6, 2021, 21:22 (GMT)
Cleanup: Simplify curve eval cache
July 6, 2021, 21:14 (GMT)
Cleanup: Add comment
July 6, 2021, 21:09 (GMT)
Add smarter mesh conversion logic
July 6, 2021, 20:26 (GMT)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
# source/blender/blenkernel/BKE_node.h
# source/blender/blenkernel/intern/node.cc
# source/blender/nodes/CMakeLists.txt
# source/blender/nodes/NOD_geometry.h
# source/blender/nodes/NOD_static_types.h
July 6, 2021, 20:24 (GMT)
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-decimate' into soc-2021-porting-modifiers-to-nodes-decimate
July 6, 2021, 20:22 (GMT)
cleanup
July 6, 2021, 20:21 (GMT)
Merge branch 'master' into greasepencil-object
July 6, 2021, 18:29 (GMT)
Cleanup: Remove unecessary change
July 6, 2021, 18:21 (GMT)
Merge branch 'master' into curve-nodes-modifier
July 6, 2021, 18:21 (GMT)
Moved node group interface panel code to python.

The node group interface panels were still implemented in C.
Now they ported over to python for easier maintenance.

Differential Revision: https://developer.blender.org/D11834
July 6, 2021, 18:18 (GMT)
Merge branch 'master' into node-group-single-input-nodes
July 6, 2021, 17:22 (GMT)
Simplify python code with `bool(keys)`
July 6, 2021, 17:20 (GMT)
Merge branch 'master' into refactor-idprop-ui-data
July 6, 2021, 16:31 (GMT)
Formatting fixes.
July 6, 2021, 16:02 (GMT)
Changing sock->type is done by node_socket_set_typeinfo.
July 6, 2021, 15:38 (GMT)
Cycles X: Reduce OIDN memory usage with multi-device render

Allow OIDN to modify render buffers in-place, without allocating
extra temporary buffers.

Currently memory is only saved for non-composited passes (combined,
shadow catcher matte). The composited passes are possible to avoid
memory allocation as well, but requires passing row stride to the
pass accessor which is not yet possible.

Differential Revision: https://developer.blender.org/D11826
July 6, 2021, 15:31 (GMT)
Fix alpha in denoised shadow catcher pass in Cycles X

Seems it was wrong since the initial implementation.

The issue is that for the shadow catcher pass we can not copy alpha
from input pass as the pass is calculated based on other passes.

Decided to go with an implicit knowledge that composited passes are
always opaque. Saves some complications and memory by storing full
RGBA buffer for noisy composited passes.

Differential Revision: https://developer.blender.org/D11825
July 6, 2021, 15:24 (GMT)
GPU: Detect mathing struct based on shader interface.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021