June 28, 2021, 21:49 (GMT) |
Remove "Curve deform fill" setting, avoid duplicating spline list |
June 28, 2021, 20:23 (GMT) |
Cleanup: Remove unecessary change |
June 28, 2021, 20:12 (GMT) |
Merge branch 'master' into greasepencil-object |
June 28, 2021, 19:34 (GMT) |
Cleanup: Remove unecessary include |
June 28, 2021, 19:32 (GMT) |
Cleanup: Clang format |
June 28, 2021, 19:31 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 28, 2021, 18:48 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 28, 2021, 18:26 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 28, 2021, 18:14 (GMT) |
Working curve modifier evaluation, nodes modifier uses pre-tessellated deform |
June 28, 2021, 17:44 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl |
June 28, 2021, 17:44 (GMT) |
Merge branch 'master' into sculpt-dev |
June 28, 2021, 15:42 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 28, 2021, 15:07 (GMT) |
Fix various issues in shadow handling of volumes Properly compute volume shading for all segments before, between and after surface hits. |
June 28, 2021, 15:07 (GMT) |
Fix incorrect volume stack for shadow rays |
June 28, 2021, 15:07 (GMT) |
Cycles X: tweak a few functions for easier reuse in volume code |
June 28, 2021, 15:07 (GMT) |
Cycles X: restore two more volume stack functions |
June 28, 2021, 15:07 (GMT) |
Cycles X: remove old volume code |
June 28, 2021, 15:07 (GMT) |
Cycles X: refactor path termination in preparation for volume bounces To support similar logic as transparent and emissive surfaces. |
June 28, 2021, 15:07 (GMT) |
Cycles X: more complete support for volumes Brings back volume rendering support to what it was before on the GPU. That means scattering, emissions and heterogeneous volumes with stepping. However no decoupled or equiangular sampling yet. Rather than separate homogeneous and heterogeneous code paths, there is only heterogeneous now. This ensure shader evaluation is only compiled once. Some optimizations may be possible for the homogeneous case, but that can be looked at later. Includes multiple commits, these are split in P2216. We can discuss how best to review this next week. Differential Revision: https://developer.blender.org/D11709 |
June 28, 2021, 14:59 (GMT) |
Vulkan: Compiler log parsing. For the vulkan backend we control the compiler and therefore the log parsing is much simpler then the OpenGL parsers. This patch formats the log to a better readable/debuggable format so developers can quickly detect what needs to be done. |
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